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Collyns LD

3D Array xyz (Alan W's Node) Leaving a single instance under everything else

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is there a way to remove this single instance that is left when using Alan's 3D array node? Trying to make an LED wall via Marionette.

Any help is appreciated.

image.thumb.png.a1156bf9b0c43452814f95a4eefb30f4.png

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Here's a reduce version of the file as i cannot post the one i was working in. Same issue in this file.

Array Test.vwx
 

I need a wall that is 12 x 12' horizontal tiles that i can rotate in any direction. What i think is happening is that it is that it does not take into account the first tile insertion.

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What don't understand about Alan's demo file is where the first step is coming from. Name = 1002 but where is that ID? And why is his first one there too?

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Without spending too much time with the node you acquired from Alan, I've just created a new wrapper that should help you out with this. It uses all default content nodes, so there is no issue with third party nodes.

If you link me to Alan's demo file, I can take a look to give you a better understanding on this "Name = 1002" thing.

 

In the meantime, I hope this helps. I left most of it the same, just replaced the array nodes, so there's definitely still room for improvement and enhancement.

Array Test_MFarrell.vwx

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image.thumb.png.59f8b56794f12cbbfd41e9074ffdce22.pngThis way seems to be working better however there is still two tiles on the bottom so there are 7 in my count. Is there a way to eliminate the first instance?

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image.thumb.png.0c0d06f23a637dd9da88606347db48ca.pngThe delete is all i was missing! image.thumb.png.5db26fc68b91539072343294f5f00f7d.pngLooks like if i place a delete before the 3D Array node it will delete the instance that is replicating which is perfect. Thank you for the help!

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