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MikeB

Renderworks - Geometry not updating

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So I started this post on in September of 2016, the thread was recently closed but this issues is not resolved

 

VW2019 SP2, both window and mac.  After initially using either final renderworks mode or the Realistic Exterior Renderworks style, subsequent updates to the geometry, either through editing geometry, adding geometry, deleting geometry, or simply by turning on or off existing layers, will not render in subsequent use of the renderworks engine.  the subsequent renderings go through the process, and you can see in the indirect lighting stage of the rendering that the changed geometry is not being considered by the rendering engine.  Somehow VW is retaining the old geometry and using that for the renderworks renderings.

 

Only fix is to save the file, quit and restart VW, but any further geometry changes again require a restart to render correctly after the first renderworks rendering is done after restart.

 

Very frustrating and a big waste of time.

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26 minutes ago, MikeB said:

So I started this post on in September of 2016, the thread was recently closed but this issues is not resolved

 

VW2019 SP2, both window and mac.  After initially using either final renderworks mode or the Realistic Exterior Renderworks style, subsequent updates to the geometry, either through editing geometry, adding geometry, deleting geometry, or simply by turning on or off existing layers, will not render in subsequent use of the renderworks engine.  the subsequent renderings go through the process, and you can see in the indirect lighting stage of the rendering that the changed geometry is not being considered by the rendering engine.  Somehow VW is retaining the old geometry and using that for the renderworks renderings.

 

Only fix is to save the file, quit and restart VW, but any further geometry changes again require a restart to render correctly after the first renderworks rendering is done after restart.

 

Very frustrating and a big waste of time.

Hi @MikeB, the issue you are describing here is different than viewports turning black. Could you DM me your bug file or buglist the issue? (I'm not sure how users file bugs, though, perhaps through Jim?)

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I didn't submit a bug file, not sure how to do that.

I guess my original thread got hijacked by the view-ports turning black issue.

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3 minutes ago, MikeB said:

I guess my original thread got hijacked by the view-ports turning black issue.

This is indeed what happened, the geometry discussion can continue here now and other issues will be kept separate.

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Just now, MikeB said:

I guess my original thread got hijacked by the view-ports turning black issue.

 

Hahah honestly, who knows? It started to become a 'report every problem with RW' thread which got very confusing. 😄 

You can send your file to me through the DM and I'll file a bug&look for a fix.

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This just happened to me in 2019 SP2.

 

Rendered in the Design Layer, changed some things (textures), rendered in Design Layer again and changes were not reflected. Moved view around, and changes still not reflected.

 

Restarting fixed it.

 

Also, when I closed Vectorworks, I got a pop-up saying VW crashed, even though I closed it manually...

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Nope. The years long issue is not resolved. The same is happening to me.

 

It's infuriating to have to keep closing VWX & open it again.

 

Vectorworks Inc. Can you see that the LHS column is missing in the final quality render? It's visible in the OpenGL mode.

 

It's like it cannot clear it's render cache.

 

Screen Shot 2019-01-15 at 10.16.36.png

Screen Shot 2019-01-15 at 10.14.47.png

Edited by ConcourseDM

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I'm having exactly this problem of geometry changes updating in open GL but not in renderworks. 

- Henry

VW2018 SP6 (Build 465771) (64 bit)

iMac (27" late 2013)

3.5 GHz Intel Core i7

24 GB ram

NVIDIA GeForce GTX 780M 4096 MB

macOS Sierra V 10.12.6

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Just to confirm my hardware spec so that Vectorworks tech can sort this out.

 

VW2019 SP2 (Build 463397)

MackBook Pro (15-inch, 2018)

2.6 GHz Intel Core i7

32 GB 2400 Mhz DDR4

Radeon Pro 560X 4096 MN

Intel UHD Graphics 630 1536 MB

MacOS High Sierra v.10.13.6

 

Over to you now Vectorworks Inc. Please help as this is really slowing down our workflow.

 

Cheers, Terry

Edited by ConcourseDM
quoting from a company not personal POV

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5 hours ago, ConcourseDM said:

Over to you now Vectorworks Inc. Please help as this is really slowing down our workflow.

 


This issue was already submitted to tech@vectorworks.net directly, or to your distributor? The forum is mainly for user interaction, it is not a formal support channel.

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13 minutes ago, Jim Wilson said:


This issue was already submitted to tech@vectorworks.net directly, or to your distributor? The forum is mainly for user interaction, it is not a formal support channel.

 

It has now. Thanks.

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re: model geometry not updating for rendtrworks. 

The problem I had occurred in a small file but I had 3 other VW files open at the same time, one being 600MB. After closing all files and restarting VW and only having one file open the problem went away. The problem could occur when multiple files are open or perhaps, with one large file? With just the one 600MB file open, renderworks was OK.

Henry

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For any users on Vectorworks 2019 SP4 who are searching for info, updates on or confirmation of this problem: I have a user on VW2019 SP4 currently experiencing this problem. 

Edited by Jeremy Best
Contextual clarification

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I am having a very similar issue. OpenGL shows all geometries but when other render selection is changed VW seems to decide what I can/not see... First noticed with 3d Poly trees, where it will be solid in OpenGL but the fill is automatically removed for final quality. 

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@nlov, This sounds like it might be a different issue. If only the fill is absent, but the Wireframe is present, then it sounds like your Renderworks module might not be behaving normally. More specifics and context would be useful. If you're using the current version of Vectorworks I suggest you contact your local distributor about this for free, targeted technical support. To help others forum members contribute to you and to help users determine if their issue or symptoms relate to yours, can you please include: 

  • Vectorworks version and Service Pack. 
  • Computer platform and specs. - Many users add this to their forum signature (see mine) so as to provide at least some context. 
  • The files concerned (or a test file) saved with the condition in-view. 

Most importantly, if the symptoms are different or the issue proves to be, please create a seperate discussion so this discussion can remain focussed on the original poster's topic. 

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I’ve been posting about renderworks “caching” for several years now. It’s never been a reproducible problem that I am aware of, but simply shows up from time to time. The symptoms are updating geometry that works just fine in wireframe and OpenGL but reverts to a previous iteration in Renderworks. The solution is to restart. 
 

While I can’t say the problem has been rectified in 2020, I can say, I’ve not seen it since upgrading. 

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Just to add to the conversation, I am on 2020 and I have had this caching issue. Probably about once per project and restarting it usually fixes it, but I have also had to restart my computer to fix it.

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Is this issue still happening for anyone?  

 

My local distributor is claiming it's a hardware problem my end...  But i'm now running a new machine, and the problem still persists (it has since release VW2017) 

 

 

 

 

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I’ve not seen this problem in quite some time and I have been using VWX pretty hard over the past 7 months. 

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@thew, I provide technical support for Vectorworks users in New Zealand and that Pacific Islands and have not encountered reports of this issue for so long now that I can't even recall the last time. Same goes for one of the variations of 'Renderworks-mode Viewport goes all-black.' 

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Hi, I had this issue for years, and recently updated to VW2021. Unforntutely the issue remains a problem for me, and now worse in some respects. In previous versions the issue was resolved by closing VW and restarting, but now it seems that won't help (I've tested a few different files). Wireframe it is ok, Open GL also ok, but when using Renderworks Exterior Mode it shifts the geometry of some of the extrudes (to the position they used to be) and now I can't get around it by restarting VW like I used to. See screen shots below where there is a gap in Renderworks mode that doesn't exist in wireframe or Open GL. Now I have to rebuild the blocks to get around it.

 

 

Screenshot 2020-10-20 at 11.52.24.png

Screenshot 2020-10-20 at 11.52.41.png

Screenshot 2020-10-20 at 11.54.24.png

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