MRD Mark Ridgewell Posted December 7, 2018 Share Posted December 7, 2018 (edited) Hi Everyone, I've made a model using door styles. Strange thing, I have a door style that is inserted twice. In 'open gl' the glass in both displays correctly (ie. transparent). However, with 'final quality renderworks' the glazing on one instance is transparent, whilst on the other it is opaque. I've tried deleting the erroneous door and replacing with a new instance, and tried using 'create similar instance' tool. Also tried deleting, closing VW and re-inserting. Even stranger, when I draw a new wall and insert the same door, the glazing is opque in both open gl and final quality renderworks. I'm kind of feeling I've missed something obvious but not sure what it is?! Any thoughts/ advice much appreciated as one door is taking far too much effort! PS - this is using VW2019 (no service packs yet installed) Edited December 7, 2018 by MRD Mark Ridgewell added VW version Quote Link to comment
David S Posted December 7, 2018 Share Posted December 7, 2018 (edited) Deffo install SP2 for a start! I dont have an immediate answer but i did notice the high level windows to the front left image are also displaying a different hue to the ones on the right image where the door is showing correctly suggesting its something to do with classes??? cheers D Is the image to the right FQR and the left OGL? Edited December 7, 2018 by David S Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted December 7, 2018 Vectorworks, Inc Employee Share Posted December 7, 2018 Mark, we definitely recommend that you get to SP2 as soon as you can. Quote Link to comment
MRD Mark Ridgewell Posted December 7, 2018 Author Share Posted December 7, 2018 Thanks Tamsin, Image to SP2 now installed. Issue still there (I've re-booted machine etc.) Hi David, The open GL image has black outlines around objects. All the doors are on a 'door' class, windows on a 'window' class; all object atttributes are set 'by class'. All glazing is set to 'class texture' (which is set under 'edit classes/ textures') and the same texture is used for all the doors/ windows that display as expected, and the ones that don't (as far as I can see). I've tried deleting the glass texture and replacing with VW default glass, to no avail. See images attached (outlined image is O-GL); these are newly inserted windows and doors; the top light on the double doors and the window both display as expected in both OGL and FQR; but the vision panels on the doors don't. Maybe a clue there? By changing settings I've managed to make things worse as one door that was ok, now isn't! Quote Link to comment
David S Posted December 7, 2018 Share Posted December 7, 2018 This may go nowhere but within the door classes what is the glazing / fanlight glazing set to? (towards the bottom of the classes list....) Quote Link to comment
MRD Mark Ridgewell Posted December 7, 2018 Author Share Posted December 7, 2018 ..a class ( that I created) that has a glass texture assigned to it. I've tried changing it to the 'glazing/ clear' class, but no difference (class 'glazing -clear' has texture 'Glass Clear RT' assigned to it Quote Link to comment
David S Posted December 8, 2018 Share Posted December 8, 2018 (edited) I just wanted to add this to rule it out. The leaf type isnt set to panel in the object info pallette is it?? No it cant be as its ok in OGL.... Edited December 8, 2018 by David S Quote Link to comment
MRD Mark Ridgewell Posted December 10, 2018 Author Share Posted December 10, 2018 no, flush (with vp) Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted December 10, 2018 Vectorworks, Inc Employee Share Posted December 10, 2018 Hi Mark, I noticed all the classes in the dialog are "by instance". Try editing the style and set all of them (that you want all instances to use) to "by style". This should do the trick. Quote Link to comment
MRD Mark Ridgewell Posted December 17, 2018 Author Share Posted December 17, 2018 For any Vectorworks Forum users following this post, the problem was tracked to a corrupt class. Remedy was to delete the class, moving any objects onto a newly created class. 1 Quote Link to comment
David S Posted December 17, 2018 Share Posted December 17, 2018 I love a happy ending! Quote Link to comment
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