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Exporter questions

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I am writing an exporter to a custom format. This format is a list of triangle meshes.

So I need to represent all scene 3D objects as meshes.

What is the way to convert an object to a mesh? I look in file ISDK.h but cannot find such a function. But actually, such functionality is present: there is a menu command that converts objects to meshes: "Convert to Mesh".

How to call functions on which it is based?

Or maybe it is possible to call this command from C++? How to call a command if I know its name?

Or maybe there is sample code of an exporter to any other thimesh format? For example STL or 3DS?

Or maybe I am doing this all wrong and there is a totally different way to create exporter?


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