mdodd Posted December 7, 2018 Share Posted December 7, 2018 Does anyone know how I can make a staircase that has wider width at the bottom and a narrower width at the top so that it forms a trapezoid from an aerial view? Quote Link to comment
Kevin McAllister Posted December 7, 2018 Share Posted December 7, 2018 I'm not sure there's an easy way to do this. I was going to suggest making a rectangular version of your stair using the Stair Tool, ungrouping it twice to get the 2d and 3d elements, and then slicing it using the Split Tool but the 3d portion ungroups into a mesh which isn't slice-able. Kevin Quote Link to comment
mdodd Posted December 8, 2018 Author Share Posted December 8, 2018 Figured it out. Thank you for your help! 1 Quote Link to comment
mjm Posted December 8, 2018 Share Posted December 8, 2018 17 hours ago, mdodd said: Figured it out. Thank you for your help! Yay for finding solutions! But do tell us what approach worked for you. It's entirely likely your solution might solve other similar issues I've run into in the past and sure will in future. Quote Link to comment
mdodd Posted December 8, 2018 Author Share Posted December 8, 2018 Hi! I created a regular staircase using Simple Stair. From a Top/Plan view, I used the Polygon tool to draw triangles over the parts of the staircase I didn't want. Next I extruded them to be the same height as the top tread. Finally, I used Subtract Solids to remove the triangular prisms from the staircase. 1 Quote Link to comment
mjm Posted December 9, 2018 Share Posted December 9, 2018 9 hours ago, mdodd said: Hi! I created a regular staircase using Simple Stair. From a Top/Plan view, I used the Polygon tool to draw triangles over the parts of the staircase I didn't want. Next I extruded them to be the same height as the top tread. Finally, I used Subtract Solids to remove the triangular prisms from the staircase. Sweet! Nice and simple. Thanks, much appreciated. Quote Link to comment
Kevin McAllister Posted December 9, 2018 Share Posted December 9, 2018 18 hours ago, mdodd said: I created a regular staircase using Simple Stair. From a Top/Plan view, I used the Polygon tool to draw triangles over the parts of the staircase I didn't want. Next I extruded them to be the same height as the top tread. Finally, I used Subtract Solids to remove the triangular prisms from the staircase. That's an interesting approach. I like that the stair can still be edited in the solid subtraction. In testing this method I found that it exposed the empty geometry of the Stair PIO. Did you model some custom geometry to account for that? Kevin Example stairs cut with a solid subtraction - stringer / solid / concrete - note the open sides and stringer that's hollow when cut. Clearly you would need to more to make them usable in real world situations. Quote Link to comment
mdodd Posted December 9, 2018 Author Share Posted December 9, 2018 Very interesting! I made my staircase with the Simple Stair tool and I did not get the empty geometry. I tried the same thing with the Stair tool and got the same result as you. It seems as though the Simple Staircase automatically resolves this issue! 1 Quote Link to comment
Kevin McAllister Posted December 9, 2018 Share Posted December 9, 2018 1 hour ago, mdodd said: Very interesting! I made my staircase with the Simple Stair tool and I did not get the empty geometry. I tried the same thing with the Stair tool and got the same result as you. It seems as though the Simple Staircase automatically resolves this issue! This is good to know. When ungrouping a Simple Stair it decomposes into extrudes, which is what I would expect from a PIO. It section and shows in the clip cube properly too. Great information. Funny that I had to add the Simple Stair to my workspace manually to be able to use it. Kevin Quote Link to comment
mjm Posted December 9, 2018 Share Posted December 9, 2018 1 hour ago, Kevin McAllister said: Funny that I had to add the Simple Stair to my workspace manually to be able to use it. And where again does one find that tool to add it to Spotlight workspace? Or is it Architect / Designer spaces only? TiA, MichaelM Quote Link to comment
Jeremy Best Posted December 12, 2018 Share Posted December 12, 2018 On 12/10/2018 at 8:08 AM, mjm said: And where again does one find that tool to add it to Spotlight workspace? Or is it Architect / Designer spaces only? In the Building Shell Toolset: See Vectorworks Help for more info on this tool. Quote Link to comment
mjm Posted December 12, 2018 Share Posted December 12, 2018 3 hours ago, Jeremy Best said: In the Building Shell Toolset: See Vectorworks Help for more info on this tool. thanks Jeremy. Found and installed. Can't wait to have a reason to use it. Quote Link to comment
Gadzooks Posted December 12, 2018 Share Posted December 12, 2018 (edited) On 12/9/2018 at 5:45 PM, Kevin McAllister said: Funny that I had to add the Simple Stair to my workspace manually to be able to use it. NNA fanfares that VW is a solid modelling environment with the obvious benefits this brings to manipulation/change such as highlighted here. Yet simple stair (and custom stair) is now 'legacy' and is tucked away in preference to (all singing, all dancing????) Stair Tool, which as Kevin illustrates, clearly does not provide the promised/expected geometry. Nor (as discussed widely) does it offer anything close to a simple, user friendly, robust design tool for professional use - as it ought. Edited December 12, 2018 by Gadzooks 2 Quote Link to comment
Jeremy Best Posted December 12, 2018 Share Posted December 12, 2018 11 hours ago, Gadzooks said: Yet simple stair (and custom stair) is now 'legacy' and is tucked away in preference to (all singing, all dancing????) Stair Tool, For clarity; The Simple Stair tool is not legacy. Unless you have used Migration Manager and omitted new additions since the version it was first featured in, you can find it in the Building Shell toolset when using the following Workspaces; Fundamentals, Landmark and Spotlight. It seems the Simple Stair tool is intended for users in industries where use its use is infrequent and complexity unwarranted, hence users of Vectorworks Architect have to manually add it if needed. Quote Link to comment
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