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Biodiverse green roof texture?


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Christiaan,

 

I don't have a texture to offer, but I have been looking into how best to render Living Roofs and have some thoughts that might be helpful.

We've had good results with the FOLIAGE tool.

 

One technique is to use a random rotation grass object around the perimeter of the roof - which adds some better dimension to elevation views.

Here's an example and the settings:

 

609739597_ScreenShot2018-12-06at11_32_20AM.thumb.png.66e3c36959ca78448b53e5f31ad65a7c.png

998320393_ScreenShot2018-12-06at11_34_14AM.thumb.png.6f7244416d45fa33e2402df3a4a40902.png

 

For surface areas, another technique is to use the same tool to add three dimensional texture to the surface of the roof.

We did this using the "Area on Ground" setting of the Foliage Tool.  That way, you can use a standard base texture map for the majority of the surface and add a little three-dimensional interest .  It works well if used in moderation ... too large a surface and it slows things down.

 

 

974668855_ScreenShot2018-12-06at11_40_21AM.thumb.png.278a2d48de60d30224f2c5ef68e55e11.png

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