Carles Olle Posted November 28, 2018 Share Posted November 28, 2018 (edited) Hi, I have an object with an assigned color texture image ( see "How to assign a texture to a 3d object"). I need to change the the associated texture image aspect ratio to adapt to the dimensions of the object. I don't seem to be able to find the function to archive this. Would it be possible to use some sort of vs.GetTexBitPaintNode() / vs.SetTexBitPaintNode() / vs.CreatePaintFromImgN() combination in order to manipulate and reassign the bitmap bits? Those functions seem to be deprecated. Is there new, equivalent functions to archive this? Thanks Edited November 30, 2018 by Carles Olle Quote Link to comment
Carles Olle Posted January 20, 2019 Author Share Posted January 20, 2019 I guess not. Quote Link to comment
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