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hobick

So is the 2018 Mac Mini a viable VW machine?

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Right... if I'd been in less of a rush skim reading the post and selected the right render mode I wouldn't be wondering why the 2700x pipped the threadripper... When I did it with the right mode, its a much more respectable 1:33. Face palm...¬†ūüôĄ

A 2990WX would scream through it for sure!

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My Classic 2010 Mac Pro 3.46GHz 6 core is still plodding along¬†after 1hr 50 min. I guess it‚Äôs time for a new workstation. ūüėĘ

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For me that sounds a bit too long.

Are you sure that you render the same as we do ?

 

I would be more expecting something like 10-20 minutes, if at all that long.

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The link below shows a mac mini with 2 eGPUs on DaVinci software

The software allows to activate 2 GPUs and the results are dramatic

I am not sure if this will ever be a VW option

 

 

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13 hours ago, zoomer said:

For me that sounds a bit too long.

Are you sure that you render the same as we do ?

 

I would be more expecting something like 10-20 minutes, if at all that long.

Your right! I let it go several hours then checked activity monitor and Vectorworks 2019 was frozen (NOT RESPONDING) when the progress bar was almost done. I tried it again after restarting my Mac and VW. VW then finished the preview in about 10 minutes then crashed when I tried to export the image as a PSD 300 dpi 15" wide by ?" tall.

 

I just updated to 10.13.6 and Security Update 2018-003 which wiped out my NVIDIA Drivers which now have been restored. VW may require a reinstall or the 18069-3D_Concept file is damaged.

 

Edited by rjtiedeman

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Yeah Bob, that kind of power looks amazing, GPUs and eGPUs look to be the way we will finally see the rendering bottleneck disappear. I had hoped there was some kind of new OS magic in Rob's results making the eGPU available.

 

I don't see why this couldn't start happening though; Nemetschek recently took it's holdings in Maxon to 100% and Cinema 4D has already started making use of the GPU for rendering. Why not unleash C4D's rendering / visualisation capacity fully "within" Vectorworks as either an upgrade or as a more thoroughly integrated plugin? This has been a longtime request of users, then what's happening on the GPU front can become part of the Vectorworks workflow in a timely manner. It seems like low hanging fruit to me? Especially when you consider CineRender is the engine underneath Renderworks and that we can already import C4d textures into Vectorworks . . .

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But especially Cinerender Engine is only old CPU Rendering.

 

GPU Rendering in C4D means 3rd party Renderers like Arnold and such.

Or, Cinemas "integration" of a 3rd party Rendere like AMD Pro Render.

But that is also not part of C4D's Render  Standard or Physical  Renderer.

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