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why did my model turn green?

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Not sure if this is a rendering problem or a lighting problem.

I added a second heliodon and my model turned green...


Anyone know why this might happen?




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Hmm. I wonder if the active class has a fill of green and this has been applied to the directional light within the Heliodon, creating green light?

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I did look and the class has no fill.

BUT when I look at both heliodons in 3D view the arrows are filled in a cyan color... so maybe that has something to do with it?


If I have only the one on the left active the coloring of model is fine.when I turn on the class for the second heliodon it turns green. I have tried making new heliodons, switching classes, put them on separate layers...


I guess I can tell the client we turn the model green to help reduce distractions. ahahaha 😄


If you have any other thoughts on why this might happen I would appreciate it!






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Try opening the Visualization palette, and selecting the light source. Then choose Edit. You should be able to adjust the colour of the light from there.

Otherwise, yeah, green looks great!

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If you can exclude that neither any Fill forced by Class or Fill by Object

applies any Fill (Color) to your Heliodons,

it will be a Bug in VW.


I read lots of similar threads on the German Forum too.


I think there will be only the typical "Restart Windows" Style Options in such cases,

like to try export your Heliodons in a new blank file and check there

or add new ones from scratch,

and such things.

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okay, this is possibly a bug of some sort. My guess is that a helios MUST have a color applied to it.

So, when I create a class that has NO fill color, and add a  helios to that class, the helios chooses the default fill color which is that cyan color.


recreate with these steps:

Select the helios

put helios on a class that has no fill color.

in the attribute palette choose fill 'Solid'

it automatically fills with cyan color and the helios cone turns cyan and the light on the model turns greenish

return fill in attribute palette to 'None' 

notice that the fill color of the cone and the light color remains cyan 

change fill color something else and the cone changes as well and the light color changes to that color as well

return fill in attribute palette to 'None' 

notice that the fill color of the cone and the light color remains whatever color you chose.


It may well be that a helios requires a fill color.

if that is the case it is confusing that I am allowed to select 'None' as a fill in the attribute palette.


thanks, all, for your help.





Edited by laurakukulski

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Thanks for your testing.


So the new problem of the Heliodon is that it ignores the Fill Attribute when OFF.

So the Light Color should be ok again after you assigned a White Color,

no matter if Fill ON or OFF ?

(Or will the colored sky and sun light be toned White then ?)

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I remembered an older thread about Heliodons creating ‘green’ shadows which may or may not be related to this current thread:


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