JBenghiat Posted November 16, 2018 Share Posted November 16, 2018 Is there a way to get OpenGL to reflect an edit made to a shader record? Currently, changes apply as expected to Renderworks, but for OpenGL, I need to open OpenGL settings and change Detail, Use colors, or Use textures and OpenGL resets. Changing render modes doesn't make a difference — OpenGL will read the previous texture definition until I toggle a setting. So far I've tried: objTexture.ResetObject(); objTexture.UpdateThumbnailPreview(); NotifyAnyStuff notification(kNotifyMaterialChange); gSDK->Kludge(kKludgeNotifyAny, ¬ification, nil); gSDK->RefreshRenderingForSelectedObjects(); Quote Link to comment
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