Jump to content

Rotate Hatch after DWG Import - Static Hatch


Silas

Recommended Posts

Hey,

 

My Problem: (Static Solved Code attached)

 

At the moment we rotate the hatch after each DWG Import.

Normally not a big deal but because in this project we get so much input it's nearly impossible - or a full time job.

 

So the goal is to get this rotation with a script.

before i continue to create for each object a individual hatch, is there a function to just rotate the hatch in a object?

something like vs.RotateHatch(h, rotation) ?

 

My attempt at the moment: (beside recording the position and coordinates from each object - and get the rotation)

 

SOLVED Updated Version for Static Hatch:

 

 

------------------------------------------------------
cp = ("(T=POLY)")
cl = ("(T=POLYLINE)")

input_hatch = vs.StrDialog('Schraffur Name eingeben','')
input_hatch_angle = int(vs.StrDialog('Winkel der Schraffur als Zahl angeben: Bsp: 45, 30 etc',''))


def GetRotation(h):

    global m
    m = float()
    
    global rotation
    rotation = float()
    
    global angle
    angle = float()
    
    for vertexNum in range(0, vs.GetVertNum(h)):
        point, v_type_nil, angle_nil = vs.GetPolylineVertex(h, vertexNum)
    
        point1, v_type_nil, angle_nil = vs.GetPolylineVertex(h,1)
        point2, v_type_nil, angle_nil = vs.GetPolylineVertex(h,2)
        point3, v_type_nil, angle_nil = vs.GetPolylineVertex(h,3)
        point4, v_type_nil, angle_nil = vs.GetPolylineVertex(h,4)
        point5, v_type_nil, angle_nil = vs.GetPolylineVertex(h,5)
        point6, v_type_nil, angle_nil = vs.GetPolylineVertex(h,6)
    
    #Richtungsvektoren:
    #AB = B - A = [1, -1] - [-3, 2] = [4, -3] 
    
    ax = float(0.0)
    ay = float(0.0)
    
    bx = float(0.0)
    by = float(0.0)
    
    cx = float(0.0)
    cy = float(0.0)
    
    dx = float(0.0)
    dy = float(0.0)
    
    ex = float(0.0)
    ey = float(0.0)
    
    fx = float(0.0)
    fy = float(0.0)
    
    ab = float(0.0)
    bc = float(0.0)
    cd = float(0.0)
    de = float(0.0)
    ef = float(0.0)
    
    de_x = float(0.0)
    de_y = float(0.0)
    
    ef_x = float(0.0)
    ef_y = float(0.0)
    
    countvert = int(vs.GetVertNum(h))
    
    if countvert <= 4:
        ax = point1[0]
        ay = point1[1]
    
        bx = point2[0]
        by = point2[1]
    
        cx = point3[0]
        cy = point3[1]
        
        dx = point4[0]
        dy = point4[1]
    
    elif countvert <= 5:
    
        ax = point1[0]
        ay = point1[1]
    
        bx = point2[0]
        by = point2[1]
    
        cx = point3[0]
        cy = point3[1]
    
        dx = point4[0]
        dy = point4[1]
        
        ex = point5[0]
        ey = point5[1]
        
    else:
    
        ax = point1[0]
        ay = point1[1]
    
        bx = point2[0]
        by = point2[1]
    
        cx = point3[0]
        cy = point3[1]
    
        dx = point4[0]
        dy = point4[1]
    
        ex = point5[0]
        ey = point5[1]
    
        fx = point6[0]
        fy = point6[1]
    
    if countvert <= 4:
        ab_x = bx - ax
        ab_y = by - ay
    
        bc_x = cx - bx
        bc_y = cy - by
    
        cd_x = dx - cx
        cd_y = dy - cy
        
    elif countvert == 5:
        ab_x = bx - ax
        ab_y = by - ay
    
        bc_x = cx - bx
        bc_y = cy - by
    
        cd_x = dx - cx
        cd_y = dy - cy
        
    else:
        ab_x = bx - ax
        ab_y = by - ay
    
        bc_x = cx - bx
        bc_y = cy - by
    
        cd_x = dx - cx
        cd_y = dy - cy
    
        de_x = ex - dx
        de_y = ey - dy
    
        ef_x = fx - ex
        ef_y = fy - ey
    
#    vs.CreateText(str(de_x))
#    vs.CreateText(str(de_y))
    
    ab = vs.Sqrt(ab_x * ab_x + ab_y * ab_y)
    bc = vs.Sqrt(bc_x * bc_x + bc_y * bc_y)
    cd = vs.Sqrt(cd_x * cd_x + cd_y * cd_y)
    de = vs.Sqrt(de_x * de_x + de_y * de_y)
    ef = vs.Sqrt(ef_x * ef_x + ef_y * ef_y)
    
#    listdist = [ab,bc,cd,de,ef]
#    vs.CreateText(str(listdist))
    
#    vs.AlrtDialog(str(dx))
#    vs.AlrtDialog(str(dy))

    if ab > bc and ab > cd and ab > de and ab > ef:
        gk = by - ay
        ak = bx - ax
        #vs.AlrtDialog(str(gk))
        #vs.AlrtDialog(str(ak))
        if ak != 0:
            angle = vs.Rad2Deg(vs.ArcTan(gk/ak))
            m = gk / ak

    elif bc > cd and bc > de and bc > ef:
        gk = cy - by
        ak = cx - bx
        
        if ak != 0:
            angle = vs.Rad2Deg(vs.ArcTan(gk/ak))
            m = gk / ak
            
    elif cd > de and cd > ef:
        gk = dy - cy 
        ak = dx - cx

        if ak != 0:
            angle = vs.Rad2Deg(vs.ArcTan(gk/ak))
            m = gk / ak
            
    elif de > ef:
        gk = ey - dy 
        ak = ex - dx

        if ak != 0:
            angle = vs.Rad2Deg(vs.ArcTan(gk/ak))
            m = gk / ak

    else:
        gk = fy - ey 
        ak = fx - ex

        if ak != 0:
            angle = vs.Rad2Deg(vs.ArcTan(gk/ak))
            m = gk / ak

    #vs.AlrtDialog(str(angle))

    if gk == 0:
        angle = 0
    if ak == 0:
        angle = 90    
    if angle < 0:
        angle = - angle

    #IF Function
    #0
    if input_hatch_angle == 0:
        if angle == 0:
            rotation = 90
        if angle == 90:
            rotation = 0
        else:
            if m > 0:
                rotation = - 90 + angle
            if m < 0:
                rotation = 90 - angle
    
    #90
    if input_hatch_angle == 90:
        if angle == 0:
            rotation = 0
        if angle == 90:
            rotation = 90
        else:
            if m > 0:
                rotation = angle
            if m < 0:
                rotation = - angle

    #45
    if input_hatch_angle == 45:
        if angle == 90:
            rotation = 0
        if angle == 0:
            rotation = 0
        else:
            if m > 0:
                rotation = - angle
            if m < 0:
                rotation = 90 - angle

    #Hatch Control / Rotation
    
    hatch_h = vs.GetVectorFill(h)
    
    #vs.AlrtDialog(str(hatch_h))
    
    # Attribute Control and Record
    
    if hatch_h[0] == True:
        if input_hatch == hatch_h[1]:
            vs.CreateStaticHatchFromObject(h,input_hatch,0,0,rotation)
        
#    vs.AlrtDialog(hatch_h)
    
vs.ForEachObject(GetRotation,cp)
vs.ForEachObject(GetRotation,cl)
#h = vs.LNewObj()
#vs.SelectObj(h)
#vs.SelectObj(cl)
#vs.SelectObj(cp)
-------------------------------------------

 

thank you

 

Silas 

 

Edited by Silas
  • Like 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...