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Cleanliness is universal


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it seems that having the ability to keep the file clean is paramount...no matter what you do.

 

construction sites that are clean have less problems etc...its universal

https://www.amazon.com/Quality-Maintenance-Defects-Equipment-Management/dp/0915299046

 

so the decision to revamp the Resource browser a few years ago was a major step in keeping things clean..

 

So I would like to make the following comment on VW focus:

 

1. Speed & Stability

2. keep everything clean...clean programing...clean UI...clean ways of working with others, clean, clean. (this would also benefit to #1)

3. make it fun (gaming)

4. then new features 

 

every few days i stop and take 30-60min and review the cleanliness of the Resource browser folder structure and the names i give everything...

 

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cleaning up a file starts with the proper naming of items & folders...

 

again if this were cloud based i could have someone invited in to be my cleaner...a few hrs a week per project 

 

i got that below image from a solid works project...naming is all messed up...its not indexable 

 

1839255515_ScreenShot2018-11-15at11_41_34AM.thumb.png.2e6e0cf4708037e03ef249b1fc92f3b0.png

Edited by digitalcarbon
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I agree with all the above.

 

Keeping class naming 'clean' within VW is a challenge, partly because certain objects create their own special classes which I'm never 100% sure about they are for.

 

My solution is to preface all 'my' class names with a * prefix to keep them at the top of the list. Then all the junk DNA ones that I daren't delete are left at the bottom, and I try and pretend they aren't there.

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  • 3 weeks later...
  • 4 weeks later...

Taking the time to make clean quality parts is paying dividends...

I cannot wait around for companies to provide 3d content so I keep pecking away at it.

The reality is, if companies DID provide 3d content it would likely be a direct export from a MCAD system with a zillion polygons.

By making my own I can "Clean" it up.

There is a point where in the beginning its tough going but then you hit a critical mass and things start to snap together.

 

20037035_ScreenShot2019-01-04at3_08_09PM.thumb.png.87c26ef0a7276d8576e6cc95bf7ee9e9.png

 

1075730275_ScreenShot2019-01-04at3_16_59PM.thumb.png.64b86f80431ab8a12e5d708f9ba448dd.png

 

1185011980_ScreenShot2019-01-04at3_24_05PM.thumb.png.4efb127f52d2c9c18c90fff08b3fc554.png

 

what do you see wrong with the above picture?

Edited by digitalcarbon
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