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Lighting artifacts in panorama export


bbers

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New to the forum and just starting to play around with panoramic exports. Super cool feature, but I have consistently experienced strange lighting artifacts when exporting panoramas. Attached are a panorama I exported as well as a RW camera viewport on a sheet layer from the same drawing. Same RW background, custom RW settings, etc.

 

There are 8 spotlight fixtures turned on in this drawing: 2 ellipsoidals on stage, 2 red gobos projected onto the side walls (all rigged from a truss system) and 4 gobos projected onto the ceiling (floor based). In the panorama, my red gobos appear to not only project from their correct positions, but also more faintly from the middle of the floor. Similarly the white and blue gobo projections appear to faintly emit from the back of the ballroom. It's a non-issue in the RW camera.

 

In previous iterations I used basic light objects instead of spotlight fixtures and had similar issues - doesn't appear to be an anomaly with the spotlight fixtures. VWX file too large to upload here. Any help appreciated!

FMP Panorama Right angle.jpg

FMP Render.pdf

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