KroVex Posted October 25, 2018 Share Posted October 25, 2018 Hi All I'm trying to create a symbol-marionette that displays the Z values from the OIP. For that I used the "Get 3D Z" node. However, a different value will be displayed, depending on which layer the Symbol is on. Also I tried the node "Get Height", but it did not work either. What is going wrong? Greetings KroVex Get_Z.vwx Quote Link to comment
Marionette Maven Marissa Farrell Posted October 25, 2018 Marionette Maven Share Posted October 25, 2018 @KroVex Where is this "Get 3D Z" node from? What version was this network created in? The "Get 3D Info" node in 2018 and 2019 works better than the node you are using, so I'm curious if this was a node from default content, or if it was a custom node. Quote Link to comment
KroVex Posted October 25, 2018 Author Share Posted October 25, 2018 Hey Marissa The Node is from the 2018 Version, but i have change the botZ = zValue-depth/2 to botZ = zValue, because the value was never right without this change.. Quote Link to comment
Marionette Maven Marissa Farrell Posted October 25, 2018 Marionette Maven Share Posted October 25, 2018 I'm finding that it's correct with the equations in the default node and incorrect with your change. Quote Link to comment
Kevin McAllister Posted October 25, 2018 Share Posted October 25, 2018 1 hour ago, KroVex said: However, a different value will be displayed, depending on which layer the Symbol is on. ^ Are your Symbol Options for your symbol set to be "Story Aware"? What you're describing may be related to that..... Kevin Quote Link to comment
Kevin McAllister Posted October 25, 2018 Share Posted October 25, 2018 1 hour ago, KroVex said: For that I used the "Get 3D Z" node. However, a different value will be displayed, depending on which layer the Symbol is on. This makes sense given that your layers have different elevation heights. If you switch to front view, select the object and change its layer using the layer drop down menu in the Object Info Palette, you'll physically see the object change heights when it changes layers. Kevin Quote Link to comment
Marionette Maven Marissa Farrell Posted October 25, 2018 Marionette Maven Share Posted October 25, 2018 The Get 3D Info node returns values based on the coordinates of the layer that the object resides on. If you want to get the coordinates from the drawing's coordinate system (which should match the OIP value), you will need to add the Layer's elevation to the value from the Get 3D Info node, based on my testing. To do this, get the layer of the input object using the Get Layer node, and use the Get Layer Elevation node to return the elevation of the layer. 1 1 Quote Link to comment
KroVex Posted October 26, 2018 Author Share Posted October 26, 2018 @Marissa Farrell Thank you a lot for this great Node Idea. It works perfectly 🤩 I need it to show the sea level in relation to the building. When it's completely finished, I'll share it here. 😊 KroVex 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted October 26, 2018 Marionette Maven Share Posted October 26, 2018 No problem at all! If you ever run into any hiccups, let me know, I'm always more than willing to help troubleshoot 🙂 2 Quote Link to comment
KroVex Posted October 29, 2018 Author Share Posted October 29, 2018 Hi All With your help, I was able to finish the tool. In our project we need the absolute sea level to control the component heights. The red cone is placed on the object to be measured and the text indicates the sea level. In the OIP it can be specified on how many meters the project height (0.00m = 550 meters above sea level) is. The display is updated via the Actualize button or move the text. You could certainly optimize the tool, if you somehow manage to connect the text with the object. But for us it is enough as it is. Greets KroVex Meter_ueber_Meer_Marionette.vwx 1 Quote Link to comment
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