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Heblon

extract hardscapes as texture pad modifiers from site model

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Hey there,

 

is there a workaround to extract the texture pads on a site model  for further use?

I cloud imagine to generate solids via marionette from the 3D polygons (for BIM use).

I know it is possible to have a 3D hardscape, but with serious drainage planning i can't get what i want.

 

Cheers...

 

 

texturepadsonsitemodel.jpg

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