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OpenGL skips objects


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  • 4 weeks later...

And not just openGL...

Random objects disappear from redraws in wireframe  - and it happens both on the Windows 10 PC at my job and the iMac at home.

In OpenGL it happens almost all of the time, that random objects are not redrawn.

When I render viewports, I often find that the results reflects an older version of the geometry rather than the present.

I guess the "instant redraw" thing that was advertised with the release of VW2019 is  seriously flawed.

How can I force a complete redraw?

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