Andrew Pollock Posted October 22, 2018 Share Posted October 22, 2018 When I apply a texture to an object, I have the ability to scale and rotate the texture on that object. When the texture is assigned by class is there a way to rotate or scale the texture? This is a problem when cabinet objects have doors with assigned texture grain running in different directions or if you want to control floor direction or scale. Quote Link to comment
zoomer Posted October 22, 2018 Share Posted October 22, 2018 For me the fastest way is to make a Duplicate of the Material and rotate the texture there. I often have Materials like Wood_01_horizontal + Wood_01_vertical and extra Classes. Quote Link to comment
Andrew Pollock Posted October 22, 2018 Author Share Posted October 22, 2018 I guess thats the work around. Maybe scale and rotate control on class assigned textures can be on the wish list. Thx Quote Link to comment
lupin Posted April 24, 2019 Share Posted April 24, 2019 It would be good if the rotate and scale options actually did work the way they seem they should tho. It's tedious creating H(horizontal) and V(vertical) versions for each texture... I keep feeling like there's some checkbox buried somewhere I can click to make it work...? 1 Quote Link to comment
lupin Posted April 26, 2019 Share Posted April 26, 2019 I just found in the Render pane for Roof Faces at least if you make texture mode "by object", then select class texture (assuming you have set the roof face components up with desired classes with textures set as "use as creation"), you can rotate the roof face texture at will. Not a bad workaround. Hopefully I can avoid vertical & horizontal versions of textures thus. Quote Link to comment
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