C10916 Posted October 17, 2018 Share Posted October 17, 2018 Hi everyone, Am looking to draw a 3D garden shade sail as in the attached pic. I've tried all sorts of things and have now got myself in a pickle, so if you know how to do it, please explain in easy steps... The base triangle is 4200x4200x6000mm to start with then I want to pull up/down each side in 3D by a different amount so that when I view in isometric it looks amazing. Many thanks, sally. :-( Am still on VW2018. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 17, 2018 Vectorworks, Inc Employee Share Posted October 17, 2018 Subdivision is your friend for things like this, whipped this up in a few seconds: This one has 3 mounting points at various heights on 3 poles, but can easily be reshaped to mount to two points on one pole and one point on another. Simple Shade v2018.vwx 3 Quote Link to comment
Kevin Allen Posted October 17, 2018 Share Posted October 17, 2018 or convert the triangle to NURBS, the old skol way Quote Link to comment
C10916 Posted October 17, 2018 Author Share Posted October 17, 2018 Love your answers but that doesn't help me modify it, have no idea how to do that... Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 17, 2018 Vectorworks, Inc Employee Share Posted October 17, 2018 These tutorials are a bit older, but for what you need, the only part needed is likely the first chapter: 2 Quote Link to comment
C10916 Posted October 17, 2018 Author Share Posted October 17, 2018 okydoke Jim, will take a look. thank you all, I wish I could just 'knock up' shapes as quick. Bit of a VW laggard .. :o( Quote Link to comment
Kevin Allen Posted October 17, 2018 Share Posted October 17, 2018 So, I would Draw the triangle in plan, go to Modify>Convert>Convert to Subdivision. Start buy setting the subdivision iteration to a low number, like 0 in the ensuing dialog. Change to a front or side view. Select the edit subdivision tool in the 3D modeling toolset, first mode or operation (transform), select one corner. Hover over the dragger until eh Z axis turns yellow and drag up. Tab into the floating data bar and set a height. Remember, the triangle is the ground, so set the heights above the bottom for the heights from the low point of the swoop. Then I would raise the the thing. Alternately, you can raise the flat surface first. Changing views helps, working in OpenGL may help. Select the Split mode of the Edit Subdivision tool and select an edge. drag towards the center. Do the same with another edge. Use the transform mode to select the new center point. use the dragger to have the surface bow down in the middle. By default, the dragger is constrained to XYZ movement, although you can rotate those axis. For what you want, I don't think you want or need to do that. It's tricky at first, but once you get it, it all makes sense. 4 Quote Link to comment
C10916 Posted October 18, 2018 Author Share Posted October 18, 2018 wow, wow, wow Kevin. Thank you so much for all the typing, I will definitely give it a go. sally 🐵 Quote Link to comment
Kevin Allen Posted October 18, 2018 Share Posted October 18, 2018 Happy to Help. Let me know how it goes. I have the file I made if you need. Quote Link to comment
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