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Controlling Hatches in Viewports


cberg

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Perhaps this should be cross posted in the Wish List Discussion Area, because I don't think there is a good way to do this, but I'll ask.

Does anybody know of a good way to control hatches within viewports? Yeah I know there is a dialogue box in the viewport's advanced properties that allows you to scale hatches. But I was wondering whether there is a good way to control whether the viewport shows hatches or not.

For instance: In a building section, it would be great if the same drawing could be used for the overall building section as well as the details/wall sections. Rather than duplicate lines walls and information, it would be great to be able to turn all hatches off at one scale, and allow them to be shown at another scale.

If anybody has ideas for how to do this it would be appreciated.

Thanks!

[Wink]

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Katie and Peter,

I should have mentioned that I am working mostly in 2-D, not using the 3-D functionality of the program.

We usually select the wall as an object and then apply the hatch, (quicker) instead of editing the wall and apply a hatch in the cavity function. I see how it works the other way.

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I think you should look at the wall type tool to control the walls and hatches (and the classes that the walls are assigned to).

Drawing the wall, then selecting the wall and applying a hatch ro class to it is the slow way to do things. The wall type concept will do all of it at once. If you need help on this topic my manual, The VectorWorks Architect Tutorial covers how to use the walls type tool in an integrated way.

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