tismacfan2 Posted October 6, 2018 Share Posted October 6, 2018 Hello I have a drawn a slab wich I use as a covering stone. I can render these slab in the same texture, but that is not the effect I want. I'd like the top en one side in a texture, the other side must be a other texture because there must be a different between the inside and the outside of my slab; But can anyone give me a tip how to do this. Because when I look in the render settings I just can change te top and de Both sides of the slab. Thanks voor de tip Pascal Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 6, 2018 Vectorworks, Inc Employee Share Posted October 6, 2018 Did you draw it with the Slab tool? If so, select it, and on the Object Info palette, click the Render tab. Ensure that Mode is set to By Object (instead of By Component). Now, use the Part field to choose which part of the Slab you would like to texture, and select your desired. texture. Repeat for other parts. Quote Link to comment
tismacfan2 Posted October 6, 2018 Author Share Posted October 6, 2018 Thanks for the answer, but that is just the problem. I can choose top, bottom en sides. So he always take the both size. But I need for example the leftside in red en the rightside in bleu. So should there be another sollution? Thanks Pascal Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted October 6, 2018 Vectorworks, Inc Employee Share Posted October 6, 2018 Ah, OK, sorry, I misunderstood your question. No, there is no way to pick specific sides within the Slab itself. So, I would probably generate some geometry to cover the side you wish to render differently as follows: Use the Extract tool to extract a surface, and click on the face of the slab that you wish to change. Press Enter. This will create a new NURBS surface to cover the slab.You can apply any texture you like to this surface. Hope that helps. 1 Quote Link to comment
Markvl Posted October 9, 2018 Share Posted October 9, 2018 Hi @tismacfan2I concur with Tamsin on using geometry to make a "false" covers. Be sure to assign them in a particular class so you can control there appearance even more. 1 Quote Link to comment
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