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Redefine High Level Object 3D Location


It would be great to be able to redefine a high level object location so you can edit in place.


For example, when editing an extrusion in it's original location, the view won't jump and you can use snapping efficiently. Adversely, if you have moved/rotated/flipped that extrusion, the view jumps to the original location and snapping isn't always functional. I imagine this has something to do with the "unrotate 3D objects" function. There should be an option in that same menu where you can unlink the location or redefine. 

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