Markus Dohner Posted December 1, 2004 Share Posted December 1, 2004 After importing a JPEG in VW11 the freehand drawing tool operates and saves really slowwwwly. However, if I do the same thing in VW 10 using 16 bit option everything works just fine. My work around is to first trace in VW10 and then past into VW11, which is more time consuming. Is there a way to trim down an image file more than offered now? I'm tracing with the freehand tool and scaling a lot of art objects for a museum case layout. I delete the object image after I finish hand tracing. Markus Dohner Quote Link to comment
Guest Posted December 2, 2004 Share Posted December 2, 2004 ARe you using the freehand tool to trace the image? If so, there is an easier way to do this. You may want to research more about the Trace Bitmap menu. This allows you to import a specific type of image and let the program trace the contours for you. It will save you worlds of time. Quote Link to comment
BAZ Posted December 7, 2004 Share Posted December 7, 2004 katie, I have imported a sketch which was scanned and saved as a .bmp. When i try and use that trace bitmap command it just outlines the extents of the bmp with a rectangle. could you explain what im doing wrong or do i have to do something with the scan before importing? BTW this was the first i ever heard of this command......would save a load of time if i can get it to work. Ta, BAZ VW9.5(for two more days)Win2K Quote Link to comment
Guest Posted December 7, 2004 Share Posted December 7, 2004 You have to import the image as Pict as Picture rather than Import>Image. Quote Link to comment
Markus Dohner Posted December 9, 2004 Author Share Posted December 9, 2004 Thanks, Katie, but the Trace Bitmap tool is too much of a blunt instrument. I'm tracing archaeological photos of objects and that tool just makes mush out of it. Well, I'll just have live with the slowness of the freehand pen tool. Makes nice drawings that I can scale into a caselayout for exhibit design. Examples can be seen at my website: web page Quote Link to comment
Guest Posted December 10, 2004 Share Posted December 10, 2004 It's slow bcause if you look at the polyline it creates, it's probably alot of vertices. The more vertices, the more info that has to be drawn when the drawing refreshes. Quote Link to comment
JHEarcht Posted December 10, 2004 Share Posted December 10, 2004 Markus, VW11 offers JPG and PNG compression upon import of Bitmaps (User's Guide 12-19). If that's not enough to speed things up, you may have to use PhotoShop to "re-sample", reduce resolution, or reduce color depth. Contrast adjustments may be required to maintain lines and edges. JHE Quote Link to comment
Benson Shaw Posted December 12, 2004 Share Posted December 12, 2004 I do a lot of tracing of jpeg images for waterjet cutting. When the image is too big it slows down the trace. Also, a poly line with lots of points slows things down. One work around is to draw several short polylines around the image and join them in sequence with the Dual Object Combine tool. If you assign different colors you can see whether the combine comand worked. Another problem is that no matter which color polyline you are drawing, the rubberbanding is in grey while you draw. Tracing an object in a black and white image can be as hard finding your camo underwear in a stack of camp laundry. I guess I could change the image to a different duo tone with an image editor, but it would be cool to be able to control rubberbanding color. Quote Link to comment
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