sjordan_ Posted September 17, 2018 Share Posted September 17, 2018 Hello all, I have been using Vectorworks for a while now but cannot seem to figure out how to create a paper-like material for a point light to shine through with a nice glow? I'm currently messing around with the texture, but any help would be very much appreciated! 🙂 Thank you Sam Quote Link to comment
Brandon Wardell Posted September 17, 2018 Share Posted September 17, 2018 Try modifying one of the stock frosted glass textures. Here’s how that has worked for me. https://www.dropbox.com/s/w88qbs4e88njasp/5 Astronaut.jpg?dl=0 2 Quote Link to comment
markdd Posted September 17, 2018 Share Posted September 17, 2018 The simplest way would be to use a texture with the Reflectivity set to Backlight and the transparency set to Plain 100%. From there you can experiment with all sorts of options, however, this will get you started. 1 Quote Link to comment
scottmoore Posted September 17, 2018 Share Posted September 17, 2018 Good responses thus far, however, the question needs to be raised as to what it is you are hoping to accomplish. If this is just for rendering purposes you would probably best be served by creating a texture that approximates the effect you want by using both image and reflectivity. Set reflectivity to “Glow” and then you can have the lantern emit light or not depending on your need for rendering speed vs realism. 1 Quote Link to comment
JBenghiat Posted September 17, 2018 Share Posted September 17, 2018 Just so summarize, you have three options: - Use an image from your research. Set the reflectivity to Glow but not emit light. This will make the texture evenly lit and ignore the scene lighting. (This is the default setting for image props). Turn off receive shadows. This is going to be your fastest and most predictable option. - Have glow reflectivity emit light. This will make the lantern cast light on the scene in Renderworks. You must have your lighting settings to use at least one bounce. This will combine control and realism. - Set the reflectivity to Backlit and insert a point source in the lantern. This is the only scenario where you need an actual render light. This will give you more of a simulation than the other options. 2 Quote Link to comment
Brandon Wardell Posted September 17, 2018 Share Posted September 17, 2018 The option I mentioned also uses a render light, but this is a good summary. I personally find glow textures less helpful for renderings that utilize stage lighting. Quote Link to comment
sjordan_ Posted September 17, 2018 Author Share Posted September 17, 2018 Thank you all for the great advise! Much appreciated! 🙂 Quote Link to comment
scottmoore Posted September 17, 2018 Share Posted September 17, 2018 5 hours ago, Brandon Wardell said: The option I mentioned also uses a render light, but this is a good summary. I personally find glow textures less helpful for renderings that utilize stage lighting. Brandon, I am curious as to why you think that. Not critical, just curious. I do like learning new things and gathering better practices. I use glow textures quite a lot in my presentations beyond the typical video display options. Pretty much anytime I am backlighting something, that is how I do it. Quote Link to comment
Brandon Wardell Posted September 17, 2018 Share Posted September 17, 2018 1 minute ago, scottmoore said: I am curious as to why you think that. Not critical, just curious. I do like learning new things and gathering better practices. I use glow textures quite a lot in my presentations beyond the typical video display options. Pretty much anytime I am backlighting something, that is how I do it. It really depends on what stage I'm at in the design process (presuming lighting design as opposed to scenic). If I'm in the initial phases I might use a glow texture, but I really prefer the ability to control light output from the Visualization Palette. The one place I almost always use glow is for a back-lit cyc, and even that's problematic. If there's room I'll fudge the distance and front light it. Quote Link to comment
scottmoore Posted September 17, 2018 Share Posted September 17, 2018 Fair enough. I get that. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.