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VW 2019 Render not stopping


mjm

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Hello; excitedly installed VW 2019, opened a current model small model (4 trusses, twenty four spotlight fixtures turned on, sixteen with fog) and hit render. After an hour and change; I decided to stop the render process and the two choices I am aware of have failed to stop the render.

 

Hitting escape = no joy

 

Hitting Cmd + . (period) = no joy either.

 

Also, VW 2019 shows "Stopping Render" in the message area, yet does not stop…

 

Thoughts? TiA

 

Screen Shot 2018-09-13 at 10.44.55 AM.png

Edited by mjm
wrong image for upload
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21 minutes ago, Taproot said:

Humorously fact and fiction aren't that far apart:  I actually programmed one of my mouse buttons to simulate hitting escape multiple times ... it has extended the life of my keyboard AND it deselects the text tool without driving me crazy!

Great solution. As I'm trackpad / keypad only, I'd have to make a keystroke or similar…

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18 minutes ago, Jim Wilson said:

@mjm did you happen to see what phase the rendering was in at the bottom right when you first attempted to cancel?

(Side note: there won't be instant cancelling until we can process geometry multithreaded, but then we will basically inherit that functionality automatically.)

Uh, yes? Maybe? All other phases had completed and this was the longest, slowest portion; could it have been "interactive render"?

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2 hours ago, LinetteOrigin said:

I am also having this problem with 2019. Pressing esc-esc or cmd + period is having no effect. This is during the "rendering" phase where the little teapot is visible in the bottom right corner. The same phase where cancelling the rendering IS possible in previous versions.

Just ran into this yesterday.

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On 9/14/2018 at 2:13 PM, Jim Wilson said:

Well, in poking harder at this I think I found the problem. The geometry we are generating inside seating sections is incredibly inefficient. The stock chair symbol, when ungrouped and decomposed, is over 450 vertices. When I manually edit the symbol and add three simple rectangles for the backrest and arms, and a rounded rectangle for the seat, the speed is right back to where it should be. He's out today, but I'll meet with the spotlight features manager to discuss this on Monday.


EDIT: Also split this out into its own thread for easier tracking

 

On 12/14/2018 at 9:10 AM, mjm said:

Just ran into this yesterday.

And again today. After waiting 36 minutes for the render to complete I decided to eff it and quit the app (VW 2019), consequences be damned. Clicked Vectorworks menu, chose Quit and voila! I was instantly kicked to the 'Quit VW, you want to Don't Save-Cancel-Save' dialog pane. Choose cancel!!! That kills the render and allows the continuation of work.

See the brief attached movie, in which you cannot see me hit CMD+period or ESC repeatedly, till I then choose the Quit VW menu item.

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On 12/18/2018 at 11:59 AM, mjm said:

chose Quit and voila! I was instantly kicked to the 'Quit VW, you want to Don't Save-Cancel-Save' dialog pane. Choose cancel!!! That kills the render and allows the continuation of work.

 

I'm running Vectorworks 2019 SP2 on macOS 10.13.6 and the above workaround isn't working for me.

 

What I think is worth noting is that the Esc key and Cmd-period worked for me a short while earlier in the same session, but:

  • Restarting Vectorworks didn't restore it. 
  • Resetting Vectorworks Preferences didn't restore it either. 
  • Above workaround still not working for me. 

…so I'm starting to wonder if I imagined it. 

Edited by Jeremy Best
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I am having the same issue. Rendering Final Renderworks PREVIEW rendering will not stop! No key strokes work and you can't change the render mode. However when the preview has finished and the export image has starter the rendering stops with command (.). I have a new Imac Pro 10 core. No rendering speed improvements over my 10 year old Mac Pro 6 core. The speed is the same very slow and the only way to stop preview is to force quit Vectorworks in finder.

 

NOTE: the note above pertains to design layer rendering. When you create a viewport you have a cancel update button in the info window which works properly. However Final Quality rendering is still very slooooow. 10 cores and 64 GB wasted.

Screen Shot 2019-03-10 at 5.05.35 PM.png

Edited by rjtiedeman
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On 12/21/2018 at 1:47 PM, Tim C. said:

@Jeremy Best @mjm we're looking into this bug, but you should be able to cancel the RW render by changing the active render mode. For example if you just choose Wireframe from the rendering menu, the RW render should stop immediately. HTH

Feb 27, 2024, using Vecotorworks 2024 Update 2 (Build731261). I have the endless spinning teapot thingy. Command-period briefly produced a message at lower right that the rendering was thinking about stopping. Went to View_Rendering_Wireframe and the screen changed to wireframe as hoped, but the spinning teapot remains. What is it rendering if I have asked it to switch to wireframe and it has switched to wireframe?

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  • Vectorworks, Inc Employee

@Ian M. Hi Ian, when you switch to Wireframe can you continue to work or is the render blocking you? We do have a few rare cases where the teapot can get stuck in an ON state, even though nothing is actually being rendered. You can usually continue working as normal, and I've found that switching to a sheet layer and then back will usually make the teapot go away. Does that seem to be the case for you? If not, would you mind checking your CPU usage to see if it actually seems to be processing a render when in that state? You can see this in Activity Monitor on Mac and in Task Manager on Windows. If it's actually rendering something you should see much higher than normal CPU usage. Thanks!

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