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Muntin Limit?


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I'm Back,

I'm trying to create an extremely long (+200') factory window.  It seemed like the easy way to create one long window-in-wall and add what I have learned are Muntins.  However I need 5 horizontal, and 240 verticals.  Vectorworks will only draw up to 26 verticals in wireframe, and none in OpenGL or Custom Renderworks.  And once the verticals is changed to 27, I lose the 5 horizontals as well.  I have the class set to Clear Glass - Glazing, and window to Fixed Glass.  Only with Fixed Glass was I able to get any Muntins to draw.

Window construction is definitely not my forte (working in Spotlight).  

Anyone have any hints for me on this?

Cheers!

Steve

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To answer to original question, have you tried using the Curtain Wall tool? It seems like it might suit your needs. [Edit: @twk beat me to it! 🙂]

 

Regarding the glass texture, in the OIP on the Render tab, set the window's texture here to "None," then click on Settings in the Shape tab and go to the Classes section. Here you can set different parts to different classes, then set those class definitions to have whatever textures you want. This would allow you to have one window object with different textures for the glazing, muntins, trim, etc.

 

Edited by Andy Broomell
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22 hours ago, Steve Clarkson said:

Can I get the Muntins to not take on the texture of the glass?

 

If it is a BIM Window, you can assign different Classes to any component of the Window

in the "Classes" section of the Window settings dialog.

 

Especially as you have a global Glass Texture for the whole Window Group,

I would Model such "Window" or "Curtain Wall" by custom Solid Geometry.

 

Or better I would use 1 large Window with the outer Muntins from Window's

Sash and Jamb settings that I keep parametrical adjustment and Wall whole.

And for the vertical and horizontal inner bars I would a single Extrude for each

of both. Containing all profile rectangles in that one Extrude.

So you still have all 2D comfort for Bar changes and easy Extrude height change

for Window size change adaption.

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