Vectorworks, Inc Employee Popular Post PVA - Admin Posted September 4, 2018 Vectorworks, Inc Employee Popular Post Share Posted September 4, 2018 Like nearly all of this year’s features, Clip Cube Viewports was a direct request from a number of users in various fields. As soon as we introduced clip cube, it quickly became a favorite of many users, myself included, for focusing on a specific area during modeling, creating sections from, and presenting portions of models that were difficult to convey to a viewer in simple left/right/front rear views. I’ll let the video do the talking, but we now have the ability to show Clip Cube views in OpenGL and Renderworks viewports. See for yourselves: We will be hosting a live Facebook Q&A session to discuss each of the items we share in Teaser Tuesday posts. Here’s how it will work: the teaser will come out on Tuesday (ET) and then you can post questions about it on Wednesday in the forum, through direct messages, or on our Facebook post. On Thursday at 2:00 p.m. ET, we will answer your questions live on the official Vectorworks Facebook page. If you can’t make it, don’t worry, we’ll also be transcribing the answers and posting to the forum too. Feel free to ask any questions you like related to the feature that was just teased. This format is an experiment for us, so we also welcome any feedback or suggestions for the format, as well. We plan to share Teaser Tuesday posts and host live Q&A sessions each week leading up to our launch of Vectorworks 2019! 7 Quote Link to comment
herbieherb Posted September 4, 2018 Share Posted September 4, 2018 Does it solve the issue where in sections the textures of terrain modifications weren't shown? 1 Quote Link to comment
jbtroost Posted September 4, 2018 Share Posted September 4, 2018 Thankyou thankyou thankyou!!!! I now can crop two walls and save it in a viewport. Don’t need that workaround anymore of saving a viewport of it first in a design layer and then make a viewport of that in my sheet layer… AWESOME!! 1 Quote Link to comment
Kevin McAllister Posted September 4, 2018 Share Posted September 4, 2018 Looks great. Starting down the path to 3d crops which is a good thing. Is it going to be implemented into Hidden Line in the future? I almost always to combination viewports - OpenGL/Hidden Line or Renderworks/Hidden Line. Also, I notice that the voids are still present in the Clip Cube sections where 3d geometry overlaps. Is this something that will be fixed in the future too? Kevin 1 Quote Link to comment
ThreeDot Posted September 4, 2018 Share Posted September 4, 2018 This is such a great feature. I'm looking forward to using it on day one! Quote Link to comment
Popular Post Andy Broomell Posted September 4, 2018 Popular Post Share Posted September 4, 2018 So happy to see this implemented! It's definitely been wished for a number of times. But... 50 minutes ago, Kevin McAllister said: I notice that the voids are still present in the Clip Cube sections where 3d geometry overlaps. Is this something that will be fixed in the future too? Also... This really needs to be addressed now that Clip Cubes are usable in presentation views. I would never let a client see an image like this with weird voids; they're confusing and wrong. So while this new ClipCube Viewport functionality is awesome, it's not quite 'usable' in my opinion... (Unless there's a plan to fix the voids before release?) 8 1 Quote Link to comment
rDesign Posted September 4, 2018 Share Posted September 4, 2018 (edited) 27 minutes ago, Andy Broomell said: So happy to see this implemented! It's definitely been wished for a number of times. But... Also... This really needs to be addressed now that Clip Cubes are usable in presentation views. I would never let a client see an image like this with weird voids; they're confusing and wrong. So while this new ClipCube Viewport functionality is awesome, it's not quite 'usable' in my opinion... (Unless there's a plan to fix the voids before release?) I was having trouble focusing on the very welcome feature being teased because I kept staring at all the incorrect voids at intersecting geometry. I doubt there’s a plan to fix this before the 2019 release as it’s less than 4 weeks away. Edited September 4, 2018 by rDesign Quote Link to comment
line-weight Posted September 4, 2018 Share Posted September 4, 2018 (edited) This will be very useful. Thank you. Instantly thought the same thing about those voids though! (They show up in normal sections too don't they? Arguably they are the result of sloppy drawing/modelling and can always be fixed in the model...but they are a pain especially when you are working at a preliminary stage and don't want to waste time fixing them all) Also...does the completely hollow cut plane bug in renderworks views still apply to these? Edited September 4, 2018 by line-weight Quote Link to comment
zeno Posted September 5, 2018 Share Posted September 5, 2018 I agree with those who highlighted the problems of voids. If in a section viewport there are no voids, why they must be there? you should solve this problem, I think it is very important 1 Quote Link to comment
markdd Posted September 5, 2018 Share Posted September 5, 2018 Before this feature, it was possible to make Section Viewports from the face of a Clipcube. You can open an editing window with the "Show Clipcube" checked but currently editing the Clipcube position has no effect on the cut plane position. Can the same Section Viewports now be edited using the same functionality with regard to editing the cut planes now being used with Clipcube viewports? Thanks Quote Link to comment
Bas Vellekoop Posted September 5, 2018 Share Posted September 5, 2018 Great feature! Quote Link to comment
Markvl Posted September 5, 2018 Share Posted September 5, 2018 One word...SWEET! This opens up a whole wack of possibilities for visualizations and detailing. Quote Link to comment
Andrew Davies Posted September 5, 2018 Share Posted September 5, 2018 5 hours ago, markdd said: Before this feature, it was possible to make Section Viewports from the face of a Clipcube. You can open an editing window with the "Show Clipcube" checked but currently editing the Clipcube position has no effect on the cut plane position. Can the same Section Viewports now be edited using the same functionality with regard to editing the cut planes now being used with Clipcube viewports? Thanks This is a good question. I don’t use Clip cubes much - but will likely start doing so (old habits) I suspect the answer is yes from looking T the video - but we’ll probably have to use standard viewports instead of section viewports. Maybe one for the facebook live tomorrow Quote Link to comment
zoomer Posted September 5, 2018 Share Posted September 5, 2018 Again a useful new Feature Extension. Cut Model Renderings look nice and are important to explain a complex Model. 2 Quote Link to comment
arqteran Posted September 5, 2018 Share Posted September 5, 2018 This is great, now we can make detail sections in perspective, can we expect call outs that will extract the names of the components automatically? I've seen that feature in other modeller and was hopping it'll be included in VectorWorks 2019... 1 Quote Link to comment
Andy Broomell Posted September 6, 2018 Share Posted September 6, 2018 Regarding the voids, if there's going to be an engineer at the Q&A, here are some thoughts in the form of questions that perhaps they could answer: -What is the purpose of the voids? Are they there intentionally? -How does one 'turn off' the voids? If not currently possible, can this be implemented in a Service Pack so we don't have to wait another year? Aside from that, I do have another question: -Is there a way to have the cut surfaces display with a hatch fill, rather than solid? If not, can this be implemented in the future? (Or better yet, the ability to assign the cut surfaces to be By Class, that way I could just assign them to the Section Style class). Thanks! 2 Quote Link to comment
line-weight Posted September 6, 2018 Share Posted September 6, 2018 On 9/4/2018 at 7:04 PM, line-weight said: (They show up in normal sections too don't they? Arguably they are the result of sloppy drawing/modelling and can always be fixed in the model...but they are a pain especially when you are working at a preliminary stage and don't want to waste time fixing them all) Heh, so Jim's colleague's answer to the voids question (in the live Q&A just now) was essentially this ^^^ I think that this is avoiding the issue somewhat though, and you aren't going to make users happy by telling them it's their own fault. Let's see if any strings are pulled prior to release... Quote Link to comment
Guest Selin Posted September 6, 2018 Share Posted September 6, 2018 First of all, thank you all for joining us and posting questions! 15 minutes ago, line-weight said: Heh, so Jim's colleague's answer to the voids question (in the live Q&A just now) was essentially this ^^^ I think that this is avoiding the issue somewhat though, and you aren't going to make users happy by telling them it's their own fault. Oh no my intention wasn't to blame the users at all! I just explained the reason behind it from a rendering standpoint. We do not want to fake things in renderings, we want them to be as accurate to real life as possible. That being said, we value our users' input and this is something we can consider for future releases to fix the geometry. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 6, 2018 Author Vectorworks, Inc Employee Share Posted September 6, 2018 @Kevin McAllister I notice that the voids are still present in the Clip Cube sections where 3d geometry overlaps. Is this something that will be fixed in the future too?This is likely something we would not address as a part of Rendering. I will be posting in a separate thread about this later on to address things, explain why we have this stance, and what we can do going forward. @line-weight does the completely hollow cut plane bug in renderworks views still apply to these? This was never officially a feature, however yes now that it has been officially supported, that issue should be gone. @markdd Before this feature, it was possible to make Section Viewports from the face of a Clipcube. Can the same Section Viewports now be edited using the same functionality with regard to editing the cut planes now being used with Clipcube viewports?This feature does not alter now sections are cropped out, this is still done as it was in 2018. However, many users are interested in using the Clip Cube UI to do a lot of section work, so we will be investigating this in development. @arqteran This is great, now we can make detail sections in perspective, can we expect call outs that will extract the names of the components automatically? Ask us this again after launch! @joerg Will this work for perspectives too? Yes! Gustavo: the cube can be aligned? in different degrees, can be rotate? just in case the project not fit North to South, for example?Yes, this is also possible in 2018. Click the Clip Cube, then click the edges of it again, a widget should appear that allows you to rotate it. 2 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 6, 2018 Author Vectorworks, Inc Employee Share Posted September 6, 2018 We can carry on the discussion of voids here: Quote Link to comment
dtheory Posted September 7, 2018 Share Posted September 7, 2018 Andy Broomell said: -Is there a way to have the cut surfaces display with a hatch fill, rather than solid? I'm interested in this as well.. Jim? Quote Link to comment
Guest Selin Posted September 7, 2018 Share Posted September 7, 2018 13 minutes ago, dtheory said: Andy Broomell said: -Is there a way to have the cut surfaces display with a hatch fill, rather than solid? I'm interested in this as well.. Jim? No. Clip cube sections only show a solid fill. Section viewports should be used for that kind of detail. Quote Link to comment
zoomer Posted September 7, 2018 Share Posted September 7, 2018 20 hours ago, line-weight said: Arguably they are the result of sloppy drawing/modelling and can always be fixed in the model... I'm not affected 🙂 because overlapping parts hurt and I do hard to model this way. (And was shocked being advised to work that way to avoid "light leaks" in early GI Solutions in the past) But I can understand both sides.It is not bad to model sloppy for visual presentations in general and in preliminary design in special. And the client should not see that. As paint bucketing in PS is more tedious, any way to overcome those voids with any kind of "2-sided material" usage or automatic SHIFT-paint-bucket real Polygon creation for Cut Face Addition would be welcome. I don't see this as faking - it's optimizing 🙂 Maybe there is a "easy" way as I don't see those voids in Bricscad. Just the overlapping Faces, which don't disturb by having same material and the overlapping lines depending on mode, showing lines or not. Quote Link to comment
zoomer Posted September 7, 2018 Share Posted September 7, 2018 What I really like is the Shadow option for invisible Objects ! I do birdseye views of certain Stories, by deactivating upper Stories Layers, all the time and always thought it looks very nice being lit by sun this way but that it is not reality and will never be seen that way later. And I was always interested to see how such a Story would be lit in reality and how light is spread in a room. I could achieve that in 3D Apps with more granular activation of objects visibilities. Like visible for Shadows and GI but not for Camera. Or clip planes for Camers So, nice that I can do this already in design stages directly in VW too by using a Clip Cube in VPs. Would be nice to have such a switch also for DL renderings by a Layer, Class or overall setting too. Quote Link to comment
zoomer Posted September 13, 2018 Share Posted September 13, 2018 (edited) Seems like an activated Clip Cube seems to prevent "Zoom to Object", at least in DL viewport. (No matter if anything selected or not) Edited September 13, 2018 by zoomer Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.