I rendered a fixed window with 4 panes and discovered this oddity. At the location where the glass panes meet the jambs and mullions, the glass pane and the framing members are in the same plane, so the OpenGL render shows the interference patterns that it always shows when two objects share the same plane. In the attached image, I put a red dot near one such occurrence. Is there a way to eliminate this ?
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domer1322
I rendered a fixed window with 4 panes and discovered this oddity. At the location where the glass panes meet the jambs and mullions, the glass pane and the framing members are in the same plane, so the OpenGL render shows the interference patterns that it always shows when two objects share the same plane. In the attached image, I put a red dot near one such occurrence. Is there a way to eliminate this ?
test window.tiff
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