ccsw Posted August 29, 2018 Share Posted August 29, 2018 4 hours ago, line-weight said: It looks like effectively you can do this by using image effects on the image used in that texture resource. Correct but then you would have to re-render the viewport to see the changes which sometimes takes hours. If you could just select the areas of the rendered viewport by texture and adjust them it would save a lot of time. In v-ray this is done with the Material ID channel. Very useful improvement nonetheless. Quote Link to comment
WesR Posted September 5, 2018 Share Posted September 5, 2018 I agree with @Andy Broomell on the need for a hue slider. Other than that this looks fantastic. Quote Link to comment
zeno Posted September 9, 2018 Share Posted September 9, 2018 Thanks a lot for these new feature. It is really awsome, absolutely useful and perfectly focused on a better workflow. Thanks thanks and thanks for this one. I love it! Good job 👍🏻👍🏻 Quote Link to comment
zoomer Posted September 9, 2018 Share Posted September 9, 2018 Hope as a side effect there will be better texture previews, that we finally recognize how our textures will look like before we plan to apply effects. 1 Quote Link to comment
zoomer Posted September 13, 2018 Share Posted September 13, 2018 On 9/9/2018 at 4:13 PM, zoomer said: Hope as a side effect there will be better texture previews, that we finally recognize how our textures will look like before we plan to apply effects. Well, I think the trick (tedious workaround) is to - Extract Image from Material - Edit image Filter This give a new (fixed) preview size that makes Texture recognizability a bit better. Quote Link to comment
James H. Posted May 17, 2019 Share Posted May 17, 2019 Apologies, I'm late to this discussion and new to Forum, but it would be great to be able to apply 'image effects' to the <Bump> - <Image> shader too. This would allow you to quickly re-use an image, invert, throw it to black&white and ramp up the contrast, exposure, brightness etc. for easily creating/associating a decent bump map within VW. all 4 Quote Link to comment
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