Jump to content
  • 17
Amorphous - Julian

'Wall Styles' to reflect real-world construction

Question

8 answers to this question

Recommended Posts

  • 0

I gave up on Wall styles a long time ago, for this and other reasons. You can do what you describe fairly easily using unstyled walls and then simple 3D modeling techniques.  I recommend using discreet classes for all object types (eg, mirror, tile, etc.)

Share this post


Link to post
  • 0

We do use separate classes for each finish (GL01, GL02 classes for different types of glass... TL01, TL02 classes for different types of tiles). 

In fact, the above elevations were generated by the 'walls components' picking-up up on the different 'renderworks texture surface hatches' of the relevant 'class renderworks texture' (a long, round-about way of achieving 'wall surface hatch by class')

 

Yes- we can use unstyled walls with two 'finishes components' on either side of the wall, but it doesn't resolve the issues of the 'start and stop' and having still to define two different 'finishes components' on either side of the 'core wall'. It becomes the same multiple small, short walls as described. 

Share this post


Link to post
  • 0
9 hours ago, Amorphous said:

So, in order to show any kind of construction gap or joint between the two walls, we'll have to make yet another wall type, with a thinner 'component' that sets back from the finished surface, and we'd call this 'gap wall'

Shadowlines, movement joints and even precast concrete joints can be done with a symbol that only half breaks the wall. Then skim the wall with another wall for finishes.

 

Oh I don't agree larger project don't have these issues. Once worked with an Architect who wanted to put If-Then-Else statements in a wall schedule to avoid adding more types.

 

Still, as you say, walls could work more like real world and make life easier.

  • Like 1

Share this post


Link to post
  • 0

I think having the cladding/wall/roof covering as a separate item - yet is smart enough to recognise windows and doors etc is possibly a good approach to consider going forward. This may also open up the opportunity to have 'proper' claddings eg. weatherboards, roofing trays etc.

Share this post


Link to post
  • 0

I would like to revive this post, as this is an important topic in the workflow of documentation. 
Creating tens or hundreds of wall types based on 'buildup' or 'finish type' is untenable. 
We need to use BIM as a design tool during the design process, so the team at Vectorworks needs to think about how do we quickly change the interior finish of a room, without a complex process of creating new wall types to accommodate this. 
I hope someone can call Matt Panzer's attention to this issue. 

  • Like 4

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...