me again, and origins again . Thanks for all your help on my previous origin questions. I think I have got to the bottom of what is causing our practice to have issues, and things seem to be running a lot more smoothly for now.
I am now comfortable setting up and amended user origins to reflect real world coordinates, etc.
however, I have noticed that if I set up my user origin and then use the 'rotate plan' command (available in architect) the origin will change to accommodate the new view. I understand why it would do this.
What i don't get is, if I then re-do my user origin to the same offset within that rotated view, it is happy to work at that origin in a rotated view. If i then set my rotation back to zero, it will change the origin again, when in theory I am now in my original view with original origin.
If i am wanting to give setting out co-ordinates, it is pretty crucial that these are correct.
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rexwexford
hello all
me again, and origins again . Thanks for all your help on my previous origin questions. I think I have got to the bottom of what is causing our practice to have issues, and things seem to be running a lot more smoothly for now.
I am now comfortable setting up and amended user origins to reflect real world coordinates, etc.
however, I have noticed that if I set up my user origin and then use the 'rotate plan' command (available in architect) the origin will change to accommodate the new view. I understand why it would do this.
What i don't get is, if I then re-do my user origin to the same offset within that rotated view, it is happy to work at that origin in a rotated view. If i then set my rotation back to zero, it will change the origin again, when in theory I am now in my original view with original origin.
If i am wanting to give setting out co-ordinates, it is pretty crucial that these are correct.
What do people do to get round this?
thanks
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