I have modeled a light fixture approximate to a real one.
I created the shade using 360º polygon sweep and inserted a point light.
As you can see, the light casts it's shadows downward OK but also strangely upward thru the top of the sweep where the mounting rods and upper housing DO create shadows. The side of the shade casts a shadow but not the top of the shade.
How can I model this correctly so the shade actually blocks all the light except for through the lower open portion of the shade?
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bc
Hello all,
I have modeled a light fixture approximate to a real one.
I created the shade using 360º polygon sweep and inserted a point light.
As you can see, the light casts it's shadows downward OK but also strangely upward thru the top of the sweep where the mounting rods and upper housing DO create shadows. The side of the shade casts a shadow but not the top of the shade.
How can I model this correctly so the shade actually blocks all the light except for through the lower open portion of the shade?
Thanks
Bradley
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