michaelk Posted August 14, 2018 Share Posted August 14, 2018 Anybody have a good method of putting quatrefoil windows in round walls? Trying to do one that is a quatrefoil shape inset into the wall, not a molding applied to the wall. I've tried putting a simple multiple extrude converted to a generic solid in the 3D Wall Hole Component. It works, but it brings VW to a crawl. Anybody got a better way? Quote Link to comment
Kevin McAllister Posted August 14, 2018 Share Posted August 14, 2018 I’ve had good luck with Wall Hole Components and all sorts of odd shapes. Try building it from a Loft instead of a Multiple Extrude. I suspect the geometry created by the Multiple Extrude is what’s causing issues. Kevin Quote Link to comment
michaelk Posted August 15, 2018 Author Share Posted August 15, 2018 Kevin I actually tried other geometry first. EAPs wouldn't render at all, but extrudes would. So I tried a multiple extrude. It worked, but slowed the drawing way down. Converting to a generic solid didn't help. I actually suspect it's a problem with the walls being round. It's the same project where I discovered this bug. I haven't had time to experiment, but I suspect it would be better if I used a straight wall or didn't have a window that was in a position on the round wall that triggers this bug. Maybe I just need to talk the client into a square tower 🙂 Quote Link to comment
michaelk Posted August 15, 2018 Author Share Posted August 15, 2018 Ha! User error. I changed the 3D wall hole component from a multiple extrude to a generic solid in one of the quatrefoil window symbols. Just not the one I was using. The generic solid still had more vertices than necessary. Lofted it and it's better. 1 Quote Link to comment
Kevin McAllister Posted August 15, 2018 Share Posted August 15, 2018 2 minutes ago, michaelk said: Ha! User error. I changed the 3D wall hole component from a multiple extrude to a generic solid in one of the quatrefoil window symbols. Just not the one I was using. The generic solid still had more vertices than necessary. Lofted it and it's better. Ha I was just about to try making one myself to test it out 🙂 Glad you found a solution. The round wall / window at 0 degree thing is almost certainly a bug. It may be related to how Vectorworks draws circles since I've had issues crossing the zero point with other geometry too. Kevin Quote Link to comment
michaelk Posted August 15, 2018 Author Share Posted August 15, 2018 Here's a test window. It's still a little slow, but useable. There are two types of these windows around here. Innies and Outies. This is an innie. Doing the outie on a round wall would be interesting. Quatrefoil Window Test.vwx Quote Link to comment
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