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Solid Subtraction


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Not silly at all.

 

Not directly.  Here's a couple things to try:

 

1.  Double click the solid subtraction.  You can now edit the two or more original objects.

2.  Ungroup the solid subtraction. You get the original objects back.

 

So if you duplicate the current solid subtraction, you can make the subtracted solid in each one big enough to wipe out one of the two remaining parts.

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Yes you can.

 

Under the modify command "Convert to mesh"  Double click into the mesh so that you are editing 3d polygons.  Delete the random disconnected geometry.    As long is it well-formed, you can then convert it back to a generic solid. 

 

 

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9 minutes ago, cberg said:

Yes you can.

 

Under the modify command "Convert to mesh"  Double click into the mesh so that you are editing 3d polygons.  Delete the random disconnected geometry.    As long is it well-formed, you can then convert it back to a generic solid. 

 

 

 

 

Nice!

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58 minutes ago, cberg said:

Yes you can.

 

Under the modify command "Convert to mesh"  Double click into the mesh so that you are editing 3d polygons.  Delete the random disconnected geometry.    As long is it well-formed, you can then convert it back to a generic solid. 

 

Interesting workaround. Be cautious of this if the geometry has curved surfaces since you will be baking in the polygons the surfaces are converted to in the first conversion. 

For curved geometry you might be able to convert to NURBS, delete the extra geometry and then Stitch and Trim things back into a generic solid.

 

Kevin

 

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