Steve Clarkson Posted July 27, 2018 Share Posted July 27, 2018 I've looked around here for info about the capabilities of the deform tool (also watched a video), and I'm already guessing I'm just out of luck here, but I wanted to ask anyway. I'm trying to bend a very complex 3D symbol and as soon as I select the symbol (after selecting the Deform Tool) the program basically freezes. It won't even highlight the object. So I'm wondering what options I might have. Can I make the symbol much more simple? And if so, in what way do I need to simplify it to help this process? Or is this a processing power issue? I have 2 very powerful CPUs already, and I think I'm correct in thinking this process uses CPU and not GPU. Ideas? Thx. Quote Link to comment
markdd Posted July 27, 2018 Share Posted July 27, 2018 The first thing you should do is to convert the symbol to a group and then work from within the group. Alternatively, duplicate the symbol and then edit within the duplicated symbol. I know you are meant to be able to deform symbols but I have not had that much luck beyond relatively straightforward geometry. What are you trying to do. If you could post a screen shot etc then it would be helpful.... Quote Link to comment
Steve Clarkson Posted July 27, 2018 Author Share Posted July 27, 2018 (edited) I've tried to upload various file types (png & jpeg), not working for some reason, error-200 It's a parade float design on a 48' flatbed trailer, with a very large (28'+) Gibson Les Paul neck coming out of the deck at a 45deg angle, and I'd like to bend it down towards the deck. The guitar is an imported .skp ... changing it to a group. Edited July 27, 2018 by Steve Clarkson Quote Link to comment
Kevin McAllister Posted July 27, 2018 Share Posted July 27, 2018 9 minutes ago, Steve Clarkson said: The guitar is an imported .skp ^ Its unlikely you'll have much luck deforming a mesh with the Deform Tool, which is what a Sketchup import would be. I think the bottleneck with the Deform tool is the selection highlighting, which I believe is single core CPU driven. I've successfully bent some complex stuff but I usually use a solid addition as a starting point. The selection highlighting (and snapping) can be an issue. Kevin Quote Link to comment
Steve Clarkson Posted July 27, 2018 Author Share Posted July 27, 2018 @Kevin McAllister - Ah, good to know. Thx! Steve Quote Link to comment
markdd Posted July 27, 2018 Share Posted July 27, 2018 (edited) Sounds like the imported mesh might be the problem then. I’m not sure what to advise. Perhaps manipulate it in Sketchup and then import the finished object. The last time I looked a Gibson Les Paul wasn’t that tricky. Could you not make it from scratch? Edited July 27, 2018 by markdd Quote Link to comment
Steve Clarkson Posted July 27, 2018 Author Share Posted July 27, 2018 @markdd - yes, that could work too, maybe next week(!), it's Friday and I'm feeling lazy. 😉 Thx. Steve. Quote Link to comment
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