ThreeDot Posted July 19, 2018 Share Posted July 19, 2018 I'm working on a complex model where internal rooms are only accessible with a clip cube. I cannot snap to objects that are cut by the clip cube, which makes modeling really difficult. The clip cube is a great tool, but I feel like I'm missing something. Can someone point me to a video or tutorial about how to model under these conditions? Quote Link to comment
line-weight Posted July 19, 2018 Share Posted July 19, 2018 Although the clip cube seemed an excellent idea when I first saw it, I hardly use it, find it a bit too fiddly and not easy to switch in and out of. For situations like you describe, I navigate all my models by a kind of fly-around method now (I use a 3dconnexion device) and this is the most fluent/easy way to access objects that are on the 'inside' of things. It's also sometimes helpful to make groups of objects (say, a load of built-in furniture within a room) and then double-clicking into that group lets you edit it without the rest of the model being in the way. Obviously layers and classes can be used to the same effect. Also, don't underestimate the power of 'saved views' - it can be useful to have some set up for locations inside buildings, that way you can navigate straight to a certain room or space in one click, with class/layer visibility saved too (or not, as you wish). 3 Quote Link to comment
Kevin McAllister Posted July 20, 2018 Share Posted July 20, 2018 ^ Good advice above. The grouping/ungrouping is my go-to isolation editing method. Its fast, effective and reliable. I almost never use the clip cube. As mentioned one of its main limitations is the inability to snap to its cutting planes. Kevin Quote Link to comment
zoomer Posted July 20, 2018 Share Posted July 20, 2018 I don't use groups at all. But I have to admit that I always like editing things like Symbols in editing mode, or my Extrudes including multiple 2D objects. Except Slabs as they still don't show their environment in gray. And I often forget to use the Clip Tool but when I do I think it is working good. Quote Link to comment
zeno Posted July 20, 2018 Share Posted July 20, 2018 (edited) For complex situation or for rooms or other project’s parts, i am used also to create a large symbol. I can duplicate it in a different design layer, it’s easy to manage it for the presentation on sheet layer and viewports. but groups is a great method too, like creating specific views. there is some ways to the same goals, i mean Edited July 20, 2018 by Zeno Quote Link to comment
ThreeDot Posted July 20, 2018 Author Share Posted July 20, 2018 Thank you! I'll put the clip cube away and carry on with groups and symbols. Quote Link to comment
line-weight Posted July 20, 2018 Share Posted July 20, 2018 I find the clip cube most useful for investigating models rather than navigating or editing them. It's very handy if you have a complicated build up in 3d and are trying to work out where things like ducts can fit through, or complex detailing junctions. 2 Quote Link to comment
cberg Posted July 20, 2018 Share Posted July 20, 2018 I find modeling with the section in place command fairly useful. Some snapping issues, but you can quickly isolate elements. Quote Link to comment
zoomer Posted July 21, 2018 Share Posted July 21, 2018 (edited) On 7/19/2018 at 9:56 PM, ThreeDot said: I cannot snap to objects that are cut by the clip cube, which makes modeling really difficult. Hmmh, I can snap to any snap point (Vertex/Midpoint/ ...) of any object that is shown in Clip Cube, when these points are included in the clipped Volume. I just can't snap to points of clipped objects - outside of the Clip Cube, while it highlights all Clip Cube extending edges of such partly clipped Objects while hovering for snap points along their visible parts. > Which is good to better recognize these elements. But I think it is very good that these partly clipped objects will not highlight when you approach them from outside of the Clip Cube by their hidden parts. I still think Clip Cube in VW is very very good. Edited July 21, 2018 by zoomer Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.