Mikedk64 Posted July 18, 2018 Share Posted July 18, 2018 Hi, I have some rendering problems. I have created this small file, where i want to make some renderings, but something seems to go wrong. I have created a camera and created a viewport on this camera. I have then duplicated the viewport, so I have three of them and I have rendered them with three different styles. But there is a differens in these. It looks like the perspektiv on the white line is strange on the fast and final q. also on the final q it seems like that the tiles are jumped a bit up? This is Open GL render This is fast q. render This is final q. render Quote Link to comment
Mikedk64 Posted July 18, 2018 Author Share Posted July 18, 2018 (edited) And if i render in " Renderworks style - realistic exterior" it is like this. Edited July 18, 2018 by Mikedk64 1 Quote Link to comment
zoomer Posted July 18, 2018 Share Posted July 18, 2018 I haven't seen that before .... strange. Is your geometry far from VW Origin ? Quote Link to comment
Kevin McAllister Posted July 18, 2018 Share Posted July 18, 2018 I have seen some geometry shift in different rendering modes before (like the tiles). I'm pretty sure its a bug. Please make sure you Bug Submit your file so this issue can be tracked down. You can Bug Submit here - link ( @Jim Wilson any progress on adding the Bug Submit link back to the forum template? ) I'm not sure what's happening with the other lines. Are any of the objects scaled symbols? If they are scaled symbols containing NURBS surfaces this type of stuff happens because the scaling breaks. If you are able to post a portion of the file we may be able to help further. Kevin Quote Link to comment
Andy Broomell Posted July 18, 2018 Share Posted July 18, 2018 Does the tile texture have Displacement Mapping turned on? That could make the surface 'appear' to shift, though this might not be the issue here... Quote Link to comment
rDesign Posted July 18, 2018 Share Posted July 18, 2018 (edited) Here’s another thread which discussed a similar (if not the same) problem: Edited July 18, 2018 by rDesign Quote Link to comment
Mikedk64 Posted July 19, 2018 Author Share Posted July 19, 2018 @Andy Broomell - that helped, thanks a lot. But I still have the problem with the lines. also the "red, green, yellow" rectangles seems to disappear on the last two renderings. I have attached a test file, where the problem is. Test.vwx Quote Link to comment
Kevin McAllister Posted July 19, 2018 Share Posted July 19, 2018 (edited) 10 hours ago, Mikedk64 said: @Andy BroomellBut I still have the problem with the lines. also the "red, green, yellow" rectangles seems to disappear on the last two renderings. I have attached a test file, where the problem is. Test.vwx The issue is related to mixing planar object into a 3d scene. Planar objects aren't true 3d objects in VW and render differently. Fast Renderworks and Final Quality Renderworks are particularly susceptible to these problems as they haven't been updated for a few versions. The general consensus is to use a custom Renderworks Style instead. I've attached an updated version of your test file. I took the planar objects and turned them all into extrudes of 1mm. You could of also converted them to NURBS surfaces (Command Option K on a Mac). I've also unchecked "Display Planar Objects" for each of the viewports. I wouldn't leave that on unless you truly need it. I may have missed converting a few of your objects and you may find that my 1mm extrusions need to be deeper for some render modes to get rid of interference between surfaces (the coloured squares in OpenGL for example). Kevin (I had to turn off Save Viewport Cache in the file to make it small enough to upload.) Test-4 KM.vwx Edited July 19, 2018 by Kevin McAllister 1 Quote Link to comment
Mikedk64 Posted July 20, 2018 Author Share Posted July 20, 2018 cool! i didnt. know that :) Now I just need to figure out how to make a photo realistic render style Quote Link to comment
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