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Andy Broomell

Viewports need to be linkable to DL cameras

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Yes please. For storyboard or scene by scene drawings I often have 10+ viewports with the same camera view. I wish the camera information for them could all be updated at once.

 

Kevin

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Yes.  I believe I asked for this in another thread.  When one pulls down the "View" picker in the OIP of the viewport, all of your cameras should be listed there.  That way the camera is NOT embedded into the viewport, which I have never understood the reasoning for.  The camera remains an independent object, and you can activate it as Andy wants to show different layer/class overrides, you can move scenery around, you can move the camera around.  

 

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Its surprising that Design Layer Camera views weren't implemented from the moment we had the ability to embed cameras into Viewports. It seems such an intuitive thing to want to do. It's been wished for for a long time now but never as well articulated as Andy has above.

 

As a stopgap the "Other" check box in the viewports section of the Eyedropper tool will copy a camera view from one viewport to another, but it also brings some of the Advanced properties with it so you would need to be careful when using it.. 

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I've just come to this after adding to a thread I started a year and a bit ago, where I expressed similar frustrations but not in such a clear way @Andy Broomell has done in his OP above. Pretty much completely agree with all of his suggestions. I hope people at VW are reading them. He's doing your work for you.

 

I find the way cameras work at the moment very confusing (with the result that I've generally simply avoided using them). Also, all of the scenarios outlined above are ones I regularly come across in an architectural context. By coincidence I made a few similar points in the thread I just updated ten minutes ago, here:

 

https://forum.vectorworks.net/index.php?/topic/47921-renderworks-cameras-horribly-confusing-and-what-is-the-point-of-them-at-all/

 

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Now that 2019 is released and the Design Summit is over, I want to bump this topic in hopes that it's fully considered for VW2020. 😁

 

@Jim Wilson - has there been any internal discussion about improvements to the Camera tool? (I suppose you're probably not allowed to say, haha)

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Lots of talks and this is very likely to be something we revamp, but if I had to guess, I would say it wasn't something in the cards for 2020. Lots of big rendering related news, but likely not this.

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Interestingly, a small part of this wish was fulfilled in VW2020, but unfortunately not the most important thing.

 

Essentially you now get a pop-up asking if/how the camera should be embedded into the viewport, but currently there's no way to connect a viewport's Point of View to a Design Layer camera. So I'm bumping this topic for VW2021.

 

New pop-up:

1858272066_ScreenShot2019-10-11at5_20_16PM.thumb.png.a47468e9740d79e8da2bbf0bc501ccc9.png

 

 

This is the part from my original post that we need (#1):

On 7/9/2018 at 6:54 PM, Andy Broomell said:

When you create a viewport there should be the following options:

  1. Leave camera on the Design Layer and LINK the viewport’s POV to this camera.
  2. Leave camera on the Design Layer and create a duplicate camera to be embedded into the viewport.
  3. Embed existing camera in the viewport (just like the current functionality).

 

Confusingly the new pop-up in 2020 also uses the word "linked"... It definitely got my hopes up when I first saw it. 😁

 

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Yes, strange use of the term 'linked'. As if intentionally to confuse.

 

When they say 'linked' what they really mean is something like "settings embedded in", right?

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Yes, I think the term "embedded" better describes how it works. Although, one of my students recently asked "So it's like the camera gets sucked into the viewport if it's selected?" I said "Absolutely," and now might start describing it that way to begin with 🤣

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