Jump to content
barkest

100% Ownership of Maxon

Recommended Posts

https://nemetschek.com/en/news/corporate-and-brand-news/nemetschek-increases-share-in-subsidiary-maxon-to-100/

 

Not sure if this has already been posted but I checked and could not find it.

 

Don't want to get into the politics of whether its good or bad news but the stated focus of the new CEO is 'interesting'.

 

My own 2 cents is that they should focus more on partnering with Unity/Unreal as Autodesk has, or at least provide a much better pipeline than currently exists, in order to realise the stated goals rather than reinvent the wheel.  I wish them the best of luck.

Edited by barkest
  • Like 1

Share this post


Link to post

Or do it in an other way.

But said their focus is on AR/VR.

 

And they will also go more into AEC Visualization which is fine for us.

Hope the CEO will not bring too much Adobe 😉

Share this post


Link to post

Great! I would love to see the live bridge between the two now. Great for matte work in VFX projects where you make a true 3D skyline in VW and link it to C4D for the camera motion and Octane render.

  • Like 1

Share this post


Link to post

Remember that Nemetschek owns Vectorworks, and not the other way around.  so VW does not own Maxon, they are a sister company.

  • Like 1

Share this post


Link to post

Well, all of 3D forum posters pretty much agree,

that retiring founders, get 100% of shares and a new CEO from another company,

would be just a normal behavior to arrange things properly before you sell

that company to the other company.

 

So they all expect to get C4D by their Adobe CS subscriptions very soon

and affordable.

 

Adobe already has very tight integration of C4D in many areas and now it could

finally get their missing VR/AR platform.

Maybe the second target of AEC Visualization could mean that e.g. VW will still

be allowed to RW Render in the future.

(?)

Share this post


Link to post
10 hours ago, zoomer said:

Well, all of 3D forum posters pretty much agree,

that retiring founders, get 100% of shares and a new CEO from another company,

would be just a normal behavior to arrange things properly before you sell

that company to the other company.

 

So they all expect to get C4D by their Adobe CS subscriptions very soon

and affordable.

 

Adobe already has very tight integration of C4D in many areas and now it could

finally get their missing VR/AR platform.

Maybe the second target of AEC Visualization could mean that e.g. VW will still

be allowed to RW Render in the future.

(?)

Come on Zoomer... Don't fall for and spread the speculation. No one outside the company has real info. Every year the Adobe panic....

Share this post


Link to post

Hmmh, for me its relevant.

When I see recent dynamic and changes eroding

my whole 3D ecosystem from different ends.

 

I din't hear any Adobe/Maxon rumors every year so far.

Except one time where I thought that would be totally impossible.

Now I would say it is not totally unlikely.

Share this post


Link to post

Well if it helps, my operating framework now and into the next releases is to assume Maxon CineRender is the built-in render engine for Vectorworks.  Even if the company structure changes again (which I haven't heard) there would be agreements that we can use the engine continuing for years without switching to something else.  So stability is the word of the day.  Having the company owned 100% clarifies to us that we can rely on this engine for our needs.

 

  • Like 1

Share this post


Link to post

That's nice to hear Dave.

 

I wasn't concerned about VW and RW rendering so much but

my C4D itself and changes which might happen.

I would prefer if Maxon stays with Nemetschek.

  • Like 1

Share this post


Link to post

Node based materials is a plus

Volume modelling is very interesting

 

No ripping out BP and replacing it is a huge minus

 

 

Share this post


Link to post
1 hour ago, barkest said:

Node based materials is a plus

Volume modelling is very interesting

 

No ripping out BP and replacing it is a huge minus

 

 

Agree.  I tend to not harp on software development except when it comes to stability *cough 2018 *cough  But I was surprised that UVs got no love in that update. 

Share this post


Link to post

I didn't use that Blob Boolean Modeling in Modo for my hard edge

modeling in Modo, now it's in C4D too but it looks far easier to use.

Improved CAD import unfortunately is meant as mechanical CAD only

and not DWG ACIS solids.

I still hope that updated existing Imports will help though.

 

Node based materials is ok but will mainly help to get used to Blender.

 

My personal highlight is the Instances option in FBX !

That may help to export VW (via C4D) to Modo.

Pity, the Instance option in FBX will reach VW RW Cinerender in

VW 2010 first.

Edited by zoomer

Share this post


Link to post
On 8/3/2018 at 1:08 PM, zoomer said:

My personal highlight is the Instances option in FBX !

That may help to export VW (via C4D) to Modo.

 

Definitely !

It works great with Instance Support in R20 FBX.

Hope so much that this also found its way anyhow into VW 2019's CineEngine (R19 ?)

for direct FBX Export without intermediate step by C4D.

Share this post


Link to post
On 9/7/2018 at 5:48 PM, zoomer said:

It works great with Instance Support in R20 FBX.

Hope so much that this also found its way anyhow into VW 2019's CineEngine (R19 ?)

for direct FBX Export without intermediate step by C4D.

 

Nope,

waiting for VW 2020 with RW R20

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×