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Zeno

Global multi core VW conversion

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Hello everyone,

 

i would try to begin a positive conversation about the single core VW processes and all of the problems that comes for them

 

For istance:

 

i trying to render a viewport in hidden line mode, you can see on attached image

that is almoust impossibile: the software is locked from 20 minutes without any results

 

the system process show how memory and processor are exploited to a minimum

 

it's the time to start thinking something different?

 

 

Schermata 2018-06-30 alle 15.03.22.png

Schermata 2018-06-30 alle 15.03.13.png

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The single core geometry calculations are definitely a bottleneck. I think that hidden line is still processor driven and I'm not sure if if its multicore. The transition to multicore is in process and I have a hunch we'll see improvements in VW2019.

 

Kevin

 

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Another important process for me is the windows or doors-style updating.

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1 hour ago, Zeno said:

Another important process for me is the windows or doors-style updating.

 

My guess is that the geometry calculations affect all sort of things - PIO regeneration, Auto Hybrid regeneration, etc.. Anything with math.

 

Kevin

 

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3 hours ago, Zeno said:

i would try to begin a positive conversation about the single core VW processes and all of the problems that comes for them

 

For reference, here is a Knowledgebase article about Renderworks Hardware Dependencies: What is single-core -vs- multi-core.

 

 

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3 minutes ago, rDesign said:

 

For reference, here is a Knowledgebase article about Renderworks Hardware Dependencies: What is single-core -vs- multi-core.

 

 

 

Ok but for istance i checked the activity during an hidden line rendering for a viewport and the machine worked only with 100% processor load (with 800% maximum for a 4 core with 8 thread)

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@Zeno here’s a few more previous threads about this topic that might offer some additional insight.

 

 

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Posted (edited)

Thank you, i will take some time to learn.. 🙂

Edited by Zeno

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