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David S

Finally getting to grips with renderworks internals

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It's taken me some time, and our clients don't really pay to get internal views done but I'm pretty pleased with this double height space internal view! with @zoomer

  

double hieght.JPG

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Just now, Kevin Allen said:

What is @Zoomer?


looks like the tagging system didnt complete, fixed.

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Never the less Kevin asks a good question. What exactly is Zoomer 🙂

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Thanks Kevin. Part of a complex 4 story Victorian house extension in Richmond UK! 

mags cut.JPG

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Plug In Object, like a Door or Window object. Different from something like a Polygon.

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Hi David S: For your interior rendering your glass looks milky.  If that's what you want that's fine, but if you set the texture's color to black (it might be Obj Attribute which is the default) (or a really dark blue) then the glass will look more clear.  Jim has a video all about glass maybe he can post that @JimW 

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Normally you don't need/want to use an Image as the color aspect of a glass shader, setting it to Color and then picking black will do it. The afforementioned video is here:

 

https://youtu.be/h9rSRuMjy8s

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