Being able to continue working should always trump the re-rendering of the preview area in the Edit Texture dialogue box.
For example, just now I wanted to edit the density of a texture that utilizes the grass shader, so I click Edit Texture, then I have to wait for the preview area to render before I can actually do anything. It's a fairly dense grass with an image base, so this takes about 30 seconds. Then I have to go into the actual grass shader so I click edit for that. On this pop-up it takes another 30 seconds to render the square preview area on the right before I can change any values. I want to make it 90 percent density instead of the current 80, so I type "9" and it automatically starts re-rendering. Once that's finished, it then accepts the "0" that I typed, after which it re-renders again. Once that's done, I can finally click OK on the grass shader settings. Then it has to re-render the preview of the main Edit Texture dialogue box. Once that's finished I can finally hit OK.
It rendered FIVE times when in reality I didn't actually need to see any preview. I don't mind the automatic preview rendering as a general concept, but it should never prevent you from typing or from clicking OK, for example. Editing this texture should've taken 10 seconds, but it took 3 minutes.
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Andy Broomell
Being able to continue working should always trump the re-rendering of the preview area in the Edit Texture dialogue box.
For example, just now I wanted to edit the density of a texture that utilizes the grass shader, so I click Edit Texture, then I have to wait for the preview area to render before I can actually do anything. It's a fairly dense grass with an image base, so this takes about 30 seconds. Then I have to go into the actual grass shader so I click edit for that. On this pop-up it takes another 30 seconds to render the square preview area on the right before I can change any values. I want to make it 90 percent density instead of the current 80, so I type "9" and it automatically starts re-rendering. Once that's finished, it then accepts the "0" that I typed, after which it re-renders again. Once that's done, I can finally click OK on the grass shader settings. Then it has to re-render the preview of the main Edit Texture dialogue box. Once that's finished I can finally hit OK.
It rendered FIVE times when in reality I didn't actually need to see any preview. I don't mind the automatic preview rendering as a general concept, but it should never prevent you from typing or from clicking OK, for example. Editing this texture should've taken 10 seconds, but it took 3 minutes.
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