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Texture Beds (2d Fill)


cberg

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I've been able to take a SKP terrain and convert it to a VW site model, which is cool. (Thanks to the folks for developing the Marionette module to assist with this!). I also applied textures for roads and sidewalks.  This also went smoothly.  To do this, I set up classes for each texture, set the objects to make all attributes by class.    See attached screenshots.

 

However, I had a couple of questions. 

 

  1. Is it possible to apply a solid color instead of texture?  Or do I have to make a "texture" that simulates something solid  Like a simple plastic texture?
  2. Is it possible for the textures to represent the texture beds as solid colored fills in plan? I can see the topo and site model fill color, and the outlines of the texture beds, but the 2d attributes don't seem to be able to be controlled.  

 

I am using VW Architect, so I may not have all the functionality of the Landscape Module.

 

Cheers,

C.

 

561389401_ScreenShot2018-05-17at12_33_15PM.thumb.png.6a3e6bb974cf7613959cb3810c4bea97.png552285695_ScreenShot2018-05-17at12_32_59PM.thumb.png.bfaba980de55e074876d0b93309faf99.png

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