Milos Posted May 15, 2018 Share Posted May 15, 2018 Every time I put a window in a wall in vwx18, the windows show up opaque. I've tried changing settings in the object info palette, but there doesn't seem to be anything wrong. Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 Can you post the file? I would bet it is a class / texture issue. 1 Quote Link to comment
Milos Posted May 15, 2018 Author Share Posted May 15, 2018 3rd_Foor_Iordanou_v2018.vwx Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 Yeah - easy fix. You just need to set the texture for Class 'Glazing-Clear' to the glass texture of your choice. 1 Quote Link to comment
Kevin Allen Posted May 15, 2018 Share Posted May 15, 2018 That texture should be a glass with 'portal' checked. 1 Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 22 minutes ago, Kevin Allen said: That texture should be a glass with 'portal' checked. This is new to me. Do not know how I missed this one. Thanks for the tip. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 15, 2018 Vectorworks, Inc Employee Share Posted May 15, 2018 23 minutes ago, Kevin Allen said: That texture should be a glass with 'portal' checked. Just now, Tom Klaber said: This is new to me. Do not know how I missed this one. Thanks for the tip. It's a bit sneaky, but can help environmental light spill properly into a buildings interior. I use it for all exterior glass. Theoretically it makes environment lighting calculations a bit slower, but i haven't noticed a dramatic difference in times, just quality. Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 Yeah - It appears that it is default off for all glass textures - so I am not sure I have ever seen the effects. I will have to run some tests. Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 If it's anything - it's super subtle. Final Quality 4 Bounces Single Light HDMI Day Ambient On Inclusion On Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 15, 2018 Vectorworks, Inc Employee Share Posted May 15, 2018 I find it helps most when I have a situation where I get those little light spots on flat surfaces and in tight corners, sometimes called fireflies. There are a few other things that can cause/mitigate them as well but Portals is one that seems to fix it when I have a large or nooks-and-crannies-filled indoor space with no light sources inside. Quote Link to comment
Tom Klaber Posted May 15, 2018 Share Posted May 15, 2018 That is good to know - never knew how to handle those fireflies. Thank Jim! Quote Link to comment
bc Posted May 16, 2018 Share Posted May 16, 2018 19 hours ago, Kevin Allen said: That texture should be a glass with 'portal' checked. HEY KEVIN, Could you or someone elaborate on this? I'm no getting the "portal" checked thing. thanks, bc Quote Link to comment
Kevin Allen Posted May 16, 2018 Share Posted May 16, 2018 The "portal' option is in the texture definition, Click the "Indirect Lighting Options" button and check "Portal' to allow lighting/indirect lighting/environmental lighting to pass through the glass texture. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 16, 2018 Vectorworks, Inc Employee Share Posted May 16, 2018 18 minutes ago, bc said: HEY KEVIN, Could you or someone elaborate on this? I'm no getting the "portal" checked thing. thanks, bc 4 minutes ago, Kevin Allen said: The "portal' option is in the texture definition, Click the "Indirect Lighting Options" button and check "Portal' to allow lighting/indirect lighting/environmental lighting to pass through the glass texture. To clarify for anyone else reading: you do not NEED to enable that setting in order to get transparency, it just assists in letting environment lighting pass through a transparent object. Simply giving the glazing class a transparent texture should be enough to answer the original posted question. Quote Link to comment
bc Posted May 16, 2018 Share Posted May 16, 2018 OK thanks Kevin. Wow. Never really played with that one. Quote Link to comment
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