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Set Fill to None


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@Marissa Farrell Yes that will work, but it will change all of the other attributes as well.

 

I have not had a lot of time to play, but I think that the SetFill tile when passed an iPattern of 0 (zero) will provide the solution.

 

I just tested in  VectorScript and the using the SetFPat procedure (which is what is used in the node definition) with a value of zero sets the fill to None.

 

Not readily documented anywhere except my and a few others "Corporate Memory."  Positive values give Fill Patterns. Negative values give Vector Fills (Hatches) and that leaves good old Zero for No Fill.

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