squirrelboy71 Posted August 19, 2004 Share Posted August 19, 2004 This is driving me nuts. It's so simple. I've done it a dozen times in other programs. I just can't figure it out!!! I need to make a lampshade-type texture. Actually, it's a transluscent paper. I need to use a JPEG image that the client provided. The texture must take light on the front as well as on the back; in other words, I need to see hot spots from back illumination. I know this is simple. I know I'm just overlooking something. But I'm driving myself crazy. Can anyone just give me a simple recipe before I waste more of our time? Thanks! (This is on the Renderworks board also. But I didn't think it would take a 3d pro to give me some advice.) Quote Link to comment
Kaare Baekgaard Posted August 19, 2004 Share Posted August 19, 2004 Image map of the jpeg from the client importet as image colour reflection set to constant - if it needs to look 'back-lit light sign-like' set plain transparecy to 10-30% or reflection set to mirror - If it needs to look shiny - amb 60% dif 80% spec 90% reflec 10-15% set plain transparecy to 10-30% or Try out the new translucency setting - I'm still not familiar with it set plain transparecy to 10-30% Good luck Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.