mike11968 Posted March 28, 2018 Share Posted March 28, 2018 What settings are needed to get elevations to look like the attachment? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 28, 2018 Vectorworks, Inc Employee Share Posted March 28, 2018 Looks like an orthogonal elevation viewport with a heliodon as the only light object and a bit of Ambient Lighting (Maybe 20-30% if I had to guess?) in the Renderworks style. You could take the Realistic Exterior Final preset, change the background and background lighting to HDRI White to get clean colors, and disable reflections to get this appearance I suspect. The class or layer the trees were on could have their opacity adjusted either by class or by texture, or add them on top as image annotations with object opacity reduced to 60%ish. 1 Quote Link to comment
Gadzooks Posted March 28, 2018 Share Posted March 28, 2018 4 hours ago, JimW said: Looks like........ The Master!! 1 Quote Link to comment
Itchy Posted March 28, 2018 Share Posted March 28, 2018 Shall we all post some renders and see if @JimW can guess the render settings? 1 Quote Link to comment
Vectorworks, Inc Employee Neil Barman Posted March 28, 2018 Vectorworks, Inc Employee Share Posted March 28, 2018 41 minutes ago, Itchy said: Shall we all post some renders and see if @JimW can guess the render settings? Oh that would be a great game! And it would prevent @JimW from getting bored 1 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 29, 2018 Vectorworks, Inc Employee Share Posted March 29, 2018 15 hours ago, Itchy said: Shall we all post some renders and see if @JimW can guess the render settings? 14 hours ago, NeilB said: Oh that would be a great game! And it would prevent @JimW from getting bored I like this game! Quote Link to comment
Vectorworks, Inc Employee JuanCarlos Posted March 30, 2018 Vectorworks, Inc Employee Share Posted March 30, 2018 Tic Tac Tic Tac 2 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 30, 2018 Vectorworks, Inc Employee Share Posted March 30, 2018 One heliodon or directional light, section viewport showing most of the model past the section line (if it isnt just annotations in this case?) the stippling... MAYBE indirect lighting turned to very low and minimum bounces to get that effect? If it isn't a texture or a shadow effect from another light source. Looks like a viewport with the background render being the Renderworks mode providing the faces, shading and shadows, but a foreground Sketch render for the lined edges. 2 Quote Link to comment
Vectorworks, Inc Employee JuanCarlos Posted March 30, 2018 Vectorworks, Inc Employee Share Posted March 30, 2018 Very good! Bounces= 3 all settings to Low - No Textures - light source just the heliodon - Foreground = Hidden line Careful 1 Quote Link to comment
Vectorworks, Inc Employee Neil Barman Posted March 30, 2018 Vectorworks, Inc Employee Share Posted March 30, 2018 Good one @JuanCarlos! And nicely done @JimW This game is fun to watch. I'm going to need to see this as a live session at the next Design Summit. 1 Quote Link to comment
David S Posted April 7, 2018 Share Posted April 7, 2018 Hello @mike11968 There are some decent renders to be found in the "Textures exterior finishes" resources for e.g. roofs. I export them into photoshop and reduce the colour/ saturation so they are not too "heavy" and re-export them back. I use a heavy ambient occlusion (80%) in Custom renderworks "lighting options" which gives a nice variegated finish to all objects. I use a nice "Glass figured light blue" applied to windows as a class texture and a heliodon to create the shadow! Hope this helps! Regards David 4 Quote Link to comment
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