fabrica Posted June 18, 2019 Share Posted June 18, 2019 this one in option menu ? Quote Link to comment
Bas Vellekoop Posted June 18, 2019 Author Share Posted June 18, 2019 2 minutes ago, fabrica said: this one in option menu ? Yes indeed, explanation in help is a bit cryptic in my opinion (but English is not my native langue) Quote Link to comment
Andy Broomell Posted June 18, 2019 Share Posted June 18, 2019 (edited) Regarding full screen preview (from a reference guide I wrote for a class that I teach): When this checkbox is enabled, the entire render will start coming into view at once, starting blurry at first then improving with subsequent passes. This function allows you to more quickly get a general sense of what the rendering will look like, so you can make judgments sooner. Conversely, when this is unchecked the viewport renders small squares starting at the center of the image and working outwards, and each square is the final state of the render. It is personal preference whether to utilize this function, but it should only be used for test renders and not final renders, because even though you can see an overall low-quality image sooner, it actually takes slightly longer to finalize the rendering process compared to if the function were turned off. Therefore it’s useful only if you’re actively “watching” the render happen. Edited June 20, 2019 by Andy Broomell 1 Quote Link to comment
Bas Vellekoop Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) 34 minutes ago, Andy Broomell said: Regarding full screen preview (from a reference guide I wrote for a class that I teach): When this checkbox is enabled, the entire render will start coming into view at once, starting blurry at first then improving with subsequent passes. This function allows you to more quickly get a general sense of what the rendering will look like, so you can make judgments sooner. Conversely, when this is unchecked the viewport renders small squares starting at the center of the image and working outwards, but each square is the final state of the render. It is personal preference whether to utilize this function, but it should only be used for test renders and not final renders, because even though you can see an overall low-quality image sooner, it actually takes slightly longer to finalize the rendering process compared to if the function were turned off. Therefore it’s useful only if you’re actively “watching” the render happen. Ahhhh, can we please have this text in the help file of Vectorworks 😉 @Luis M Ruiz 🙂 In C4D this is the progressive mode I think. Edited June 18, 2019 by Bas Vellekoop 2 Quote Link to comment
EAlexander Posted June 18, 2019 Share Posted June 18, 2019 (edited) On 6/18/2019 at 11:31 AM, Bas Vellekoop said: In C4D this is the progressive mode I think. Yes - you are talking about Progressive rendering as opposed to Bucket rendering. In bucket rendering - the image is divided into squares and each processor core takes a bucket - renders it and then moves onto the next unrendered bucket. Progressive rendering refines the whole image in passes. Edited June 20, 2019 by EAlexander Quote Link to comment
Vectorworks, Inc Employee Alexandra Duffy Posted June 19, 2019 Vectorworks, Inc Employee Share Posted June 19, 2019 On 6/18/2019 at 11:31 AM, Bas Vellekoop said: can we please have this text in the help file of Vectorworks Done! You'll see this in the next version. Alexandra 4 Quote Link to comment
Bas Vellekoop Posted June 19, 2019 Author Share Posted June 19, 2019 8 minutes ago, Alexandra Duffy said: Done! You'll see this in the next version. Alexandra Thanks! Quote Link to comment
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