Popular Post Bas Vellekoop Posted March 13, 2018 Popular Post Share Posted March 13, 2018 Hi all! Working on a small interior project and for the first time only worked with Renderworks. Would like to share the results so far 7 1 Quote Link to comment
Vectorworks, Inc Employee Mike Lamb Posted March 13, 2018 Vectorworks, Inc Employee Share Posted March 13, 2018 Very nice, care to share your settings? Quote Link to comment
Bas Vellekoop Posted March 13, 2018 Author Share Posted March 13, 2018 24 minutes ago, Mike Lamb said: Very nice, care to share your settings? No problem: 4 Quote Link to comment
Andy Broomell Posted March 13, 2018 Share Posted March 13, 2018 (edited) Beautiful renderings! The white linework might not be for everyone, but I think it's really cool and lends a nice sketch quality to the renderings. It also keeps it lighter feeling as opposed to black lines. A few nitpicky thoughts if you're looking for suggestions, but nothing too important: The tall curtain in the corner lends a nice soft quality. It seems like there should be some sort or track or something showing that it could be pulled across in front of those doors (unless I'm wrong about it being able to do that). The TV seems too light of a grey. A turned-off TV would be much darker and perhaps include some reflection of the room. (Though I understand not going to dark so it's not a black hole in the rendering). The three pendants hanging over the sink aren't spaced equally which might be intentional but seems odd to my eye. My personal reaction to the white version of the kitchen (third image) is that it's a bit hot / over-exposed. You might experiment with a larger size for Ambient Occlusion. It looks slightly fake in the corners when the walls are white. Awesome work! Edited March 13, 2018 by Andy Broomell Quote Link to comment
Bas Vellekoop Posted March 13, 2018 Author Share Posted March 13, 2018 2 minutes ago, Andy Broomell said: Beautiful renderings! The white linework might not be for everyone, but I think it's really cool and lends a nice sketch quality to the renderings. It also keeps it lighter feeing as opposed to black lines. A few nitpicky thoughts if you're looking for suggestions, but nothing too important: The tall curtain in the corner lends a nice soft quality. It seems like there should be some sort or track or something showing that it could be pulled across in front of those doors (unless I'm wrong about it being able to do that). The TV seems too light of a grey. A turned-off TV would be much darker and perhaps include some reflection of the room. (Though I understand not going to dark so it's not a black hole in the rendering). The three pendants hanging over the sink aren't spaced equally which might be intentional but seems odd to my eye. My personal reaction to the white version of the kitchen (third image) is that it's a bit hot / over-exposed. You might experiment with a larger size for Ambient Occlusion. It looks slightly fake in the corners when the walls are white. Awesome work! Thanks for the feedback! 1 Quote Link to comment
Andy Broomell Posted March 13, 2018 Share Posted March 13, 2018 Oh, one other small thing! The pendant lights are missing canopies where they attach to ceiling. That would help 'anchor' them visually. (Do they make canopy-less fixtures these days?) Quote Link to comment
Bas Vellekoop Posted March 13, 2018 Author Share Posted March 13, 2018 @Andy Broomell Hahaha, The sketch lines are put over the rendering so i don't have to model these kind of things "its just a sketch" Quote Link to comment
Andy Broomell Posted March 13, 2018 Share Posted March 13, 2018 Very true, haha! The balance between conceptual sketch image and realistic photographic image is a fine line I walk daily. Quote Link to comment
wingchudesign Posted March 15, 2018 Share Posted March 15, 2018 Beautiful! I personally am not a fan of the white lines but I see your intent behind it. For myself, i would've preferred black lines over white Quote Link to comment
Kevin McAllister Posted March 15, 2018 Share Posted March 15, 2018 Looks great! I quite like the white lines for stylizing things slightly. Kevin Quote Link to comment
mjm Posted March 15, 2018 Share Posted March 15, 2018 Super clean looking work. Quote Link to comment
Bas Vellekoop Posted March 18, 2018 Author Share Posted March 18, 2018 Thanks for the feedback and compliments guys! Quote Link to comment
Art V Posted March 18, 2018 Share Posted March 18, 2018 @Bas Vellekoop Really nice work and renders. How long did it take to render these images on average? Curious about that given your laptop specs. On 3/13/2018 at 6:03 PM, Andy Broomell said: The pendant lights are missing canopies where they attach to ceiling. That would help 'anchor' them visually. (Do they make canopy-less fixtures these days?) Not sure if they do make canopy-less fixtures but once I've seen a solution where the canopy is probably hidden under a film/foil type of lowered ceiling (covering the actual ceiling) with a small hole through it for the wire, so it looks as if the wire is directly coming out of the ceiling. Making repairs on the fixtures might be an ordeal though as they would have to partly remove the film/foil and then reattach it. Quote Link to comment
Bas Vellekoop Posted March 19, 2018 Author Share Posted March 19, 2018 @Art V Is shouldnt be more than a couple of minutes. I set the DPI to 150 instead of 300 to speed up the proces a bit. Quote Link to comment
Art V Posted March 19, 2018 Share Posted March 19, 2018 @Bas Vellekoop Thanks for the info, that sounds quite good then for a laptop, it will give me some idea of what to look for regarding hardware specs. Quote Link to comment
Bas Vellekoop Posted March 19, 2018 Author Share Posted March 19, 2018 2 minutes ago, Art V said: @Bas Vellekoop Thanks for the info, that sounds quite good then for a laptop, it will give me some idea of what to look for regarding hardware specs. Off topic: I got the xps 15 a few weeks ago. Since then Dell replaced the screen 3 times and the 4th time i got a complete new XPS (2 times several death pixels, 1 time the aluminum finish was a different color and 'rough', 1 time the webcam was broken) So i wouldn`t recommend a Dell at the moment, their seem to be 'some' quality issues. The latest (new) laptop has a screen that isn't completely centert in the case/body. Quote Link to comment
Art V Posted March 19, 2018 Share Posted March 19, 2018 3 minutes ago, Bas Vellekoop said: Off topic: I got the xps 15 a few weeks ago. Since then Dell replaced the screen 3 times and the 4th time i got a complete new XPS (2 times several death pixels, 1 time the aluminum finish was a different color and 'rough', 1 time the webcam was broken) So i wouldn`t recommend a Dell at the moment, their seem to be 'some' quality issues. The latest (new) laptop has a screen that isn't completely centert in the case/body. No worries, I wouldn't get a Dell anyway when it comes to computers. Their monitors are usually good, but their computers do seem to have quality issues for quite a while, i.e. if you have a good one it can be really good, if you have a problematic one you have a real problem. Of course it can happen with other brands too. I usually get a barebones built-to-order or equivalent off-the-shelf laptop without preinstalled OS and other trial software (or manufacturer pre-installed junk that I don't use anyway but you cannot always get rid of without issues) and those have so far been serving me well. Quote Link to comment
Popular Post Bas Vellekoop Posted June 17, 2019 Author Popular Post Share Posted June 17, 2019 So I thought to share some new renderings I made for another interior project we are working on. In render style it is pretty the same as the last one I shared. It is good to see that for the sketch fase you can do the whole process in Vectorworks. For the next fase i would probally go to C4D > corona. The render quality in VW is kept pretty low (lighting / textures / blurriness) and there is not allot of editing of details and textures, but the sketch lines masks this 'lack' pretty well. Overal I`m very pleased with the time it took to create the renderings and the time it costs to render them (lighting/textures in 2 a 3 minutes, sketch lines around 10 min what I thinks is a bit to long). Especially pleased with the custom cabinet plugin for creating quick and dirty cabinets in just a few clicks. Importing the furniture cost the most time because of putting everything in the right classes, and give them a 'okay' texture etc. If you guys have a good and fast workflow for this I would love to hear it. About the design: It`s a new house being build as we speak where the owners asked for some interior ideas for the now combined kitchen and living. We made three options. All included a new separation between the living and kitchen area so there is the possibilities to use the rooms at the same time for different activities (studying in kitchen and gaming in the living room for example). 9 Quote Link to comment
Markvl Posted June 18, 2019 Share Posted June 18, 2019 I'll use a dutch word to describe what I see. Mooi. @Bas Vellekoop The renders give a nice sketchy render feel. Light and not too specific. 2 Quote Link to comment
cberg Posted June 18, 2019 Share Posted June 18, 2019 Those are great images! What settings did you use to achieve those results? Quote Link to comment
Bas Vellekoop Posted June 18, 2019 Author Share Posted June 18, 2019 @Markvl Dankjewel! 😉 @cberg Attached a zip-file with al the settings. Because image effects are not recourses (as far is I know) I attached a 'print screen' in the file. lighting setup 2019.zip 1 Quote Link to comment
line-weight Posted June 18, 2019 Share Posted June 18, 2019 20 hours ago, Bas Vellekoop said: Importing the furniture cost the most time because of putting everything in the right classes, and give them a 'okay' texture etc. If you guys have a good and fast workflow for this I would love to hear it. This is the part of making models/renders I find the most painful too... also because many imported furniture items come in in way too much detail, and then you either have to spend time simplifying them, or find ways to stop them making your model become completely unmanageable and slow. 1 Quote Link to comment
Bas Vellekoop Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) 31 minutes ago, line-weight said: This is the part of making models/renders I find the most painful too... also because many imported furniture items come in in way too much detail, and then you either have to spend time simplifying them, or find ways to stop them making your model become completely unmanageable and slow. For me the ideal workflow would be: import the furniture item into a fresh file (so my working file does not get 'dirty' of all the imported symbols, textures, geometry, etc) able to force all symbols and geometry to a specific class of my working file (even geometry/symbols in nested symbols), in my case 'aankleding'. able to force all geometry to a specific texture that is not linked to a class (even nested geometry) (I do not want to maintain 40 different classes for all the different furniture items/colors/fabrics I imported, they should be a in generic class, like 'seating', 'kitchen' or 'furniture') exploded al nested symbols in the 'master'/top-symbol so my working file doesnt get twenty new symbols. if needed change some texture through editing the symbol. if needed clean up some geometry. import the clean symbol in my working file. Step 2 / 3 / 4 are as far as I know not possible. Edited June 18, 2019 by Bas Vellekoop 1 Quote Link to comment
fabrica Posted June 18, 2019 Share Posted June 18, 2019 thanks for the file - very interesting that fullscreen preview option adds quite a lot of time to the speed of render - , 28 secs without ; 38 secs with full screen preview..... Quote Link to comment
Bas Vellekoop Posted June 18, 2019 Author Share Posted June 18, 2019 @fabrica never used or really saw that button. No idea how to use it 😂 Please enlighten me. Quote Link to comment
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