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Implementing workflow for UNREAL STUDIO and DATASMITH from VW


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Hello everyone

 

I'm interesting in searching some market improvements about virtual reality tools and new ways to find a better experience for architecture scenes maded in Vectorworks.

 

Some people here talked about this. @Alan Woodwellfor example made some videos about this type of interactivity, and @Jonathan Reevs7 made some videos about interactivity between TwinMotion and Vectorworks and his videos looks great.

 

I would like to start a discussion about Unreal Engine and the new Datasmith plug in. Unreal Engine is a very powerful software with them the users and programmers created video games, but on the VR industry they started to creating something to give a better and easier way to create an immersive project scene.

 

With Datasmith plugin they said users can have a better and easier way to import some CAD datafile (fbx, obj, step etc). Now here is a free beta program util November 2018.

 

I think could be very interesting to find a fluent workflow between Vectorworks and this applications type. 

 

What do you think about this?

 

here is an event https://www.youtube.com/watch?v=RWZYitnw9To.

 

 

 

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