I am 95% sure this is not possible currently, but I would love to be able to set a class within a symbol that takes it’s attributes from the current class that that symbol is assigned to.
Currently - once a symbol is defined - it’s display attributes are unaffected by which ever class it is assigned to once placed on a design layer. (please correct me if I am wrong)
For example - I have a big library of scenic flats. So that the colours show properly in viewports, I have had to duplicate them so that I have a (for example) “Black Flat”, “White Flat”, “Grey Flat” symbols (all at the various sizes) etc. It would be helpful if I could just make a single symbol for each size - then let that symbol take the graphic attributes from whatever class is assigned to it on the design layer.
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Andrew Davies
Hello
I am 95% sure this is not possible currently, but I would love to be able to set a class within a symbol that takes it’s attributes from the current class that that symbol is assigned to.
Currently - once a symbol is defined - it’s display attributes are unaffected by which ever class it is assigned to once placed on a design layer. (please correct me if I am wrong)
For example - I have a big library of scenic flats. So that the colours show properly in viewports, I have had to duplicate them so that I have a (for example) “Black Flat”, “White Flat”, “Grey Flat” symbols (all at the various sizes) etc. It would be helpful if I could just make a single symbol for each size - then let that symbol take the graphic attributes from whatever class is assigned to it on the design layer.
Hope this makes sense.
Andrew
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